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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
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Kaleuns,
i've searched the web and here and i am under the understanding that this util does not work with GWX 3? Has there been an update to this answer anywhere? Is there another set of tweak files out there for use with GWX? Or another way to tweak the files in GWX? Thanks in advance. Edit: What about SD3? Silent Hunter 3ditor. |
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#2 |
Rear Admiral
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People still use the mini tweaker? Really?!
Using the mini tweaker, is like configuring a modern PC to boot to an MS DOS 3.1 command prompt instead of using windows. |
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#3 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#4 |
Navy Seal
![]() Join Date: Sep 2009
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I do have a question in regards to some files in GWX3:
What are the files with the extension SB? For example AI_Sensors_SB.dat? I know what the AI Sensors file changes but the SB part of the files has me stumped. The Bombs, Depth charges and guns dat files also have the SB. |
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#5 |
Stowaway
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SB = modified and released by Sergbuto
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#6 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
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Aha, thanks for clearing that up
![]() So i am assuming that if i edit/tweak the AI_Sensors.dat file, would i also need to edit the AI_Sensors_SB.dat file? The SB files are an extension of said files? Or are they independent of each other? Does that question make sense? |
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#7 |
Stowaway
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They are seperate sensors, guns, DCs, etc.
SB built Ships and gave them special sensors and such to closer resemble the actual ranges and so on. You only need to edit a file you know will affect the sensor/whatever you want. |
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#8 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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