![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() |
![]()
I think Duc made one for an earlier version of TMO.
One issue I dislike about RSRD over TMO is it nerfs the crew ratings of TMO. The deadly planes go away, escorts lower crew ratings, ect. One thing I'm not sure about is how crew ratings effect overall stronger AI or what they do. I would think sensors, visuals and radar aren't effected by crew ratings...or are they? I think Lurker once said RSRD makes no changes to sensors, ect... Almost all RSRD settings are compatible for planes and ships. I know Lurker scripted traffic a lil different, but would just going in and changing crew ratings mess up anything. I tried, set many to vet and elite, they took effect and seemingly work fine. Just would like to know they work for sure. If anyone knows or Duc comes by, doe's a harder TMO AI mod still exist anywhere, would it work with TMO2 run after RSRD to keep the settings? Couldn't play without RSRD, but would love the escorts much more difficult. |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
skill level on the AI units, i *think* effects minimum threshold values that it will respond to.
The skill levels are specified in the campaign files, and are numbered 0 thru 4. 0 = He's utterly retarded. He's just there for show. 1 = He's dumb as a box of rocks 2 = He's starting to get something resembeling a clue, but he's still dumb. 3 = He has a clue 4 = He's gonna open a can of whoop ass on ya. In TMO, i used mainly 3's, with a sprinkeling of 2's, and a couple of very deliberate 4's. Changing crew ratings in the campaign file is super easy. Open the MIS file in ASCII format in either notepad, or wordpad. Search for (going by memory): " CrewRating= " Only without the quotes. Now if your trying to make sweeping changes in the campaign files its best to start at the top, and work your way down. Search for "CrewRating=3" Replace with (if your ballsy): CrewRating=4" Then search for: Crewrating=2 Replace with: CrewRating=3 Then search for CrewRating=1 Replace with: CrewRating = (2 if going in sequence, or just replace all the 1's with 3's) And so on and so forth. It's not very hard, would take you 5 minutes or less if there's not alot of campaign files to go through. edit: You'll only mess up the RSRD campaign files if you open them in the misison editor. It tries to enforce certain rules. A text editor won't do this. And on a side note, if you do alter the files, Best to keep them to yourself for your own use. Do not redistribute. I haven't seen lurker in awhile, but i know he would not like anyone altering his work. |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
Is this what your referring to. For instance, take one file. Is the min player rating what you mess with, interested in both lines....if this is even what your referrring. In every file they're set to 3, so not sure I'm even in the right place. Not sure how that would set different ships in a TF for instance, some elite, some vet, ect...so probably wrong file?
[Section 11] FileName=data/Campaigns/Campaign/41a_Jap_TaskForce.mis StartDate=19390101 EndDate=19420430 GameModes=SingleMission,SinglePatrol,Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=0 EntryFocalPointLat=0 MaximumDistanceFromStartPoint=90000 ExclusiveLayer=No ExclusiveLayerID=0 |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() |
![]()
Through the patrols in TMO 2.0 (now on fourth) I've found again and again, that I miss the planes... imho they are too rare...
![]() Can I pick something from TMO 1.9 or do you have other suggestions? Thanks in advance. |
![]() |
![]() |
![]() |
#5 | |
Rear Admiral
![]() |
![]() Quote:
You want the files like or similar to this one: (from your example) data/Campaigns/Campaign/41a_Jap_TaskForce.mis |
|
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
Strange, I get plenty of planes in TMO 2.0, realistic amount for sure.What areas have you been operating in? maybe too far from airbases. |
|
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() |
![]() Quote:
![]() Of course I have planes around airfields, but on trips up Celebes Sea, Banda Sea, Molucca, running along the northern coast of New Guinea down Bismarck Sea and maybe only see a couple of planes made me conclude, that they may-be have been toned down too much... But if you say they are there in plenty, that's good enough for me. Will carry on. ![]() |
|
![]() |
![]() |
![]() |
#8 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
keltos |
|
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() |
![]()
The only example i can give you off the top of my head is speed.
The top speed of any given unit within the editor, is dictated by what is specified in its CFG file. The top speed of any given group of units within the editor, is dictated by the individual with the lowest speed. So for example if you have a task force, and it has a tanker in it (which would be realistic), the task force is going to be slowed down to the speed of the tanker. (not neccessarily realistic) You could go in and hand edit the speed and fix that, so the task force goes at the speed you want it to. But if you open the same file in the mission editor, it will rewrite all the speeds you specified to within the above mentioned parameters. Now your back to task forces moving at 10 knots instead of say, 17 or 18. Just one example, im sure there's other quirks. edit: It also bears mentioning that if you have a UI TDC mod enabled that uses a ships speed for ships length in its cfg file to get accurate Range measurements, and start editing MIS files with the mission editor... WHOOOAAA NELLIE! Queue up the on that one! |
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() |
![]()
I've played with RSRD files using the ME... I've added shore guns, ships to convoys, changed crew ratings, ect.. I've seen the shore guns added, ships, ect. Not sure if the ratings take effect, but they do set.
The only issues I've noticed are as Duc mentioned, start changing speeds, adding traffic with ME, ect. It's really a job to make sure what you change in one file, doesn't effect another file. I did made other changes as Peabody instructed me to add traffic.. Most of us love RSRD, it's no complaint against us, we just want what men always want...more, harder traffic, more escorts, harder AI, less singles, ect. I removed the entire single merchant file for a few years, seemed to work, never saw one for those years...I never attack singles, boring. Be nice if we had a thread that got into detail how to make changes, add traffic, ect. I wanted to add the battle of Truk since the file was empty, even worked on it for sometime, only to find Lurker did include it, just under the TF mis file. Would love to see more sub hunter groups, ect. |
![]() |
![]() |
![]() |
#11 | |
Navy Seal
![]() |
![]() Quote:
Are you running RSRD along with TMO? RSRD nerfs TMO's air traffic, cuts it way down. |
|
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() |
![]() Quote:
Armistead, lurker did include the battle of truk? where can i find it. |
|
![]() |
![]() |
![]() |
#13 |
Rear Admiral
![]() |
![]()
I believe you'll find US TF's leaving the Marshalls in the US43a TF file. Once you open it you'll find the groups there labeled Operation Hailstone.
As I recall, the JP side of it would be in the JP43a TF files and probably 43a merchant files for that time. Saw some airstrikes in some files somewhere. Lurker scripted a lot of other battles placing the correct traffic in the needed files, so you have to look at the groups names, thus many battles are scripted using several files. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|