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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Dec 2010
Posts: 79
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hello, i want to ask what should i need to do if i want to increase the torpedo's explosion radius
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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make a copy of the files and path :
data\library\torpedoUS.zon open the file with S3D and edit the value of the torpedo keltos |
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#3 |
A-ganger
![]() Join Date: Dec 2010
Posts: 79
Downloads: 113
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thanks for the info
__________________
My completed X360 game: Battstat:Pac & Mdwy, TF:ROTF&Wr Fr Cybrtrn, AC I&II&Brotherhood, Tom Clancy's HAWX 1&2, Ace Cmbt 6, Mass Effect I&II, MotoGp 09/10&10/11, The Saboteur, Fallout 3&NewVegas, Halo 3&Reach, AVP, Far Cry 2, Lost Plnt 2, BF:BC 2, COD:MW 2&Blck Ops, SplntrCll:Cnvctn, Mafia II, MOH, Vanquish, Nrt:Ult.Ninj Strm 2, StrWrs:TFU II, Drgn Age II, Homfrnt, F1 2010, Crysis 2,And Many More |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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yikes. make it a mod and there will be no end of trouble. Here is a torpedo explosion gone berserk.
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#5 |
Stowaway
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Doing the effect in that Video takes work.
I did a Nuke bomb effect and it dropped my system as if a real bomb went off! ![]() The effects system for SH series of Games is not what I would call great. |
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