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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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JSGME Questions
Ahoy again.
I have several questions that have probably been answered numerous times before however, I can't seem to get them correct...so, here goes. 1. Does the JSGME exe file that I am using for SH4 have to go IN the SH4 program file? If so, Exactly where? 2. Does the MODS file I am using for the game have to go in the SH4 program file? This is what I have so far. The JSGME exe file defaulted to my D/ drive downloads file. The JSGME shortcut found and enabled the MODS, however, at the time, the MODS file was in the D drive downloads file and did not work. So I guess, in a nutshell, I am asking if the JSGME exe file ANS the MODS file BOTH have to be in the SH4 program file!? Is this correct? Thanks for any help. Here is some more info; Windows Vista, plenty of power, the game runs quite well. MODS I am trying to enable; Captain midnights radio, EAX sound. Just those two so far but I need to get this rolling so I can get some of the Bigger mods when I need them ![]()
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Dogfish40 |
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#2 |
Eternal Patrol
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The JSGME file goes in the SH4 root folder - the same one that holds the Data folder and all the other stuff. It should make its own MODS folder, but if it doesn't you can make one in the same root folder, and it will work fine.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Thanks for the reply, While I was fiddling with things I deleted the old exe.
then opened the new exe in the root folder. It didn't create a mods folder so I did just that and reinitialized the three sound mods. I can't test them while I'm here at work but I will be home in a few minutes and just can't wait to see if everything works. Thanks again for the reply as I'm now sure I did the right thing. Good Hunting. ![]() I'll reply again with the results
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Dogfish40 |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Welcome aboard.
You should check out the thread: http://www.subsim.com/radioroom/showthread.php?t=173324
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Irish1958 ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Yeah Their still not working. I checked on that thread and I will try starting a new patrol (or carreer) this one is going good. Maybe it's not working because of the save file
![]() Thanks
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Dogfish40 |
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#6 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
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If you can't get JSGME working its not really needed, BUT if you decide you want to remove the mods you could have to do a complete uninstall/reinstall.
What i did was create a fresh install, then make a copy of it to a new folder under another name. Then i just drop the mods into the correct folder and allow it to overwrite the stock files in the fresh install. If i don't like the mod then i grab the files the mod overwrote from the renamed stock version and put them back into my install. Its more complicated, but its the way i have modded many games over the years and old habits die hard. I have nothing against JSGME, Its a great program but I have always done things a little different. ![]() ![]()
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