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Old 09-11-10, 12:12 PM   #1
tmdgm
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Default what speed do japanese destroyers hear you?

I was way behind an escorted convoy submerged and I figured wth, so I cranked up from slow speed to std and I got within 3000 yards and the destroyer never heard me. It was start of war 1941. But in SH3, i'd be dead.
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Old 09-11-10, 02:52 PM   #2
WernherVonTrapp
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It's not so much your speed as it might be any number of factors. Weather conditions (rough seas) will affect their ability to detect you as will the presence of a thermocline (thermal layer). If you look at your AOB indicator, notice the two numbers 15 indicated in red. If the indicator arrow (at the bottom) falls between these red numbers, that means you are in the zone where the DD cannot hear you due to the sound of his own screws. I've often travelled at flank speed, undetected by DDs while in their red zones. In reality during WWII, the IJN DD's sonar was ineffective if the destroyer was travelling too fast, though I don't remember exactly what that speed was but that does not include the normal speed of escorting a convoy. Range also affects their ability to detect you. The farther away you are, the faster you can travel. If you're closing, you should slow down. In a nutshell, there's no single rule to adhere to in order to remain completely undetected. The conditions of your approach/departure will be continually evolving and so must your tactics.
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Old 09-11-10, 03:31 PM   #3
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Also depends on what Supermod you run if any. You'll get by with a lot in stock you won't with TMO. The biggest factor is water conditions. If winds are higher you can really get by with a lot. Winds of 15mph I've gone flank without problems.

What Wern said is the most common tactic used, stay silent, when a DD makes a run on you, hit flank. The charges will fall behind and you can slowly work your way out.

The other important thing is time. It varies stock to different mods, but they will only look for you so long if they lost contact, say 30 minutes. If you goof up and let them hear you you'll have to lose contact with them again for that time period for them to leave. Also, the one that picks you up has no problem calling all his buddies back that may have long since left. So if you hear them searching, but making no runs or bad runs, don't let them pick you up if possible, they peg you, timer starts over.
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Old 09-11-10, 03:57 PM   #4
sergei
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Quote:
Originally Posted by Armistead View Post
The biggest factor is water conditions. If winds are higher you can really get by with a lot. Winds of 15mph I've gone flank without problems.

As stated a few times here, you can get away with murder in heavy weather, even in TMO.
Even a slight chop on the water can degrade the escorts detection capability.
But in dead calm waters, even silent running ahead dead slow, I make sure I am at least 2500 yards from enemy destroyers prior to an attack.

Also be aware that escorts will have varying levels of competency ranging from abysmal to uber.
You may have just got lucky
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Old 09-11-10, 04:25 PM   #5
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I got a question, Is it better to go deep under the thermal layer to lose escorts or stay right near the line?

Ive had varied luck with both tatics but im mostly in S-boats so deep under the thermal layer is craziness anyway.
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Old 09-11-10, 04:37 PM   #6
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As far as the game is concerned I don't think it makes a difference.
Once you are under the layer it reduces the escorts sensors by a set percentage, regardless of how far under it you are.
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Old 09-11-10, 07:17 PM   #7
Armistead
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Quote:
Originally Posted by sergei View Post
As stated a few times here, you can get away with murder in heavy weather, even in TMO.
Even a slight chop on the water can degrade the escorts detection capability.
But in dead calm waters, even silent running ahead dead slow, I make sure I am at least 2500 yards from enemy destroyers prior to an attack.

Also be aware that escorts will have varying levels of competency ranging from abysmal to uber.
You may have just got lucky
2500 yards..I've been sitting silent, narrow profile in calm waters and DDs come very fast from 5000 yards away...calm water is probably the biggest killer in the game.
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Old 09-11-10, 08:22 PM   #8
sergei
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Quote:
Originally Posted by Armistead View Post
2500 yards..I've been sitting silent, narrow profile in calm waters and DDs come very fast from 5000 yards away...calm water is probably the biggest killer in the game.


Wow.
I guess I must have lucked out in calm weather so far.
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Old 09-11-10, 09:35 PM   #9
Armistead
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Seems it only happens in Formosa, maybe it's because late war with vet and elite crews and shallow water to boot...talk about a death trap, but hard to let those 30 ship convoys just go by.
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Old 09-12-10, 02:47 AM   #10
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Well this thread is well handled! I don't need to be here....

Did you hear about the time in the future where Vladimir Putin, Tony Blair and George Bush Jr all go to hell? For some ridiculously implausible reason nobody needs to remember they all have to call home to warn of an impending disaster. Blair calls the UK for five minutes and the devil says "That'll be one million dollars (or equivalent)." Blair pays.

Putin calls Russia for five minute and pays his one million.

Bush calls Washington and the devil wants a half dollar. The other two are outraged. Why did you charge Bush so much less. "It's a local call."

Badda Booomph.

That's my contribution to this already well-handled thread.
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Old 09-12-10, 04:51 AM   #11
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Quote:
Originally Posted by Rockin Robbins View Post
"It's a local call."



Made me smile
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Old 09-15-10, 01:22 PM   #12
Rbaker1989
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"I was way behind an escorted convoy submerged and I figured wth, so I cranked up from slow speed to std and I got within 3000 yards and the destroyer never heard me. It was start of war 1941. But in SH3, i'd be dead."

Dont forget the destroyers can only hear you within a certain arc. Astern of a destroyer they cant hear due to their own prop noise
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Old 09-16-10, 09:03 AM   #13
dannygjk
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dd active sonar sound

im doubtful about the loud pinging that we can supposedly hear in the sub. I read a book by a WWII sub commander, and he said when you are pinged it sounded like someone tapping a wall with their fingernail. That is quite different from the loud, 'dink', sound we hear in the game.

Last edited by dannygjk; 09-17-10 at 10:00 AM.
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