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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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http://www.oman3d.com/tutorials/3ds/texture_stealth/
quite well made ! http://www.oman3d.com/tutorials/3ds/..._stealth/2.php Last edited by keltos01; 04-21-08 at 04:00 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#4 |
Silent Hunter
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Location: Milan Italy
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#5 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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I find texturing in Lightwave so much easier that 3DS Max. I use Photoshop, Illustrator also. I'm using 3DS Max to model some u-boats and this may come in handy. I see you used triangulated your mesh. What type of smoothing method did you use- multi or super?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#7 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Try this: Select one of the meshes and under edit geometry use the attach button, click that button and then select the other mesh.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#9 |
Silent Hunter
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Then it's up to you to do a good mapping layout.
How do you do that Mykhail ??? |
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#10 |
Silent Hunter
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Location: Milan Italy
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is it the "collpase stacks" function ?
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#11 |
Silent Hunter
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#12 |
Silent Hunter
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Location: Milan Italy
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I downloaded wings3d 0.99, a cute little program that allows you to draw automatically (good for me !) a map of all the objects, right now I'm doing the coning tower. I made a jap flag for this test, look how it appears in both the map and the 3d view.
With wings3d you can select a place on the 3d model and it selects the part in the map windows : usefull to know which is which ![]() ![]() the tutorial for wings3d I use : http://www.davidbrinnen.com/tut_wings_3.html |
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#13 |
Silent Hunter
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Location: Milan Italy
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I created the map with wings3d, then opened it in photoshop, copied it and pasted it back -> you now have 2 layers, then I went on the top layer, used the magic wand tool which created a mask of the different limits, filled it with red, so now I had a red mask over everything.
piece by piece then, verifying in wings3d which is which, I imported bits of texture, each take up one layer (I have 45...) then saved a copy in bmp, renamed it the same as the original one, and refreshed the file (see tutorial link at bottom) and there it is : ![]() tutorial link : http://www.davidbrinnen.com/tut_wings_3.html |
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#14 |
Electrician's Mate
![]() Join Date: Feb 2004
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Awesome!!
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#15 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Some critiques here: I'm looking at your mesh and it looks mighty confusing. Just how on earth do you control your mesh? Why did you use an HDR Modifier for smooting instead of turbo or mesh smooth? I'm modeling a Type XXI hull and decided to use box modeling technique. I applied Mesh Smooth and it turned out ok. Your texture application looks wrong (check the elongated rust on the lower hull part).
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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