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#1 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Just had bout with a sub chaser and gun boat. Before sinking the sub chaser, it got me with a few depth charges and damaged two of my 4 desil engines. After finally getting out of visual range of the gun boat, all damages were repaired, except the 2 desil engines, which I'm assuming that a full red bar means that they are not repairable at sea, but I still have 2 good engines, but no matter what speed setting I try, they won't start.
I can't believe I don't have any other options. The original game you could at least take a chance on either getting towed back or captured. Is there something I'm missing??
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#2 |
Eternal Patrol
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That's because you don't have two good engines. The game was based on SH3, and even though you should have four they're grouped in pairs, so in-game you really only have two.
In SH3 you could teleport home in that situation. Stinks, doesn't it?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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So there was no built in option that wasn't enabled for the release of the game, like an SOS call, that could be modded into the game??
Yes, it does stink!! ![]() Thanks all the same, now I know I can just delete that save point.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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While I'm not sure why they wouldn't do it, the 2 additional engines and electric motors that a fleet boat has are not included in the zones.cfg. I've been looking into a work around for this and have found one, but it's not practical for anything but modern boats.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Navy Seal
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Not only were there four engines, but there was a fifth auxiliary engine which could also generate power for the batteries and electric motors. That also is not modeled in SH4.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Major Johnson, you can edit your save file to remove the damage from the engines and carry on with the patrol. Do a search on engine destroyed and save file and you should find it. It's cheating, but necessary because the game cheats worse.
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Thanks for that tip Nisgeis. Unfortunately, I had a corrupted save that also for whatever reason, affected that save as well. I wound up starting the patrol over. I don't like do overs, but this time it worked out in my benefit.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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