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Old 03-30-10, 09:53 AM   #1
java`s revenge
Ace of the Deep
 
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Default patch 1.2 is uit

Nieuws omtrent de komende patch,

http://www.subsim.com/radioroom/showthread.php?t=166585

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
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Old 03-30-10, 09:55 AM   #2
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Goed begin
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Old 03-30-10, 01:22 PM   #3
Glock17
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hmm is het meeste hiervan al niet gefixxed door modders? :P
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Old 03-31-10, 03:09 PM   #4
Arclight
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Ja en nee, maar is 't niet beter dat je in plaats van 20 nog maar 5 of 6 mods nodig hebt?
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Old 03-31-10, 05:26 PM   #5
DarkFish
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en sommige dingen zoals de savegame bugs zijn niet te fixen met mods
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Old 04-11-10, 05:08 AM   #6
java`s revenge
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Heren en dames,

Vergeet niet de mods te deactiveren voor de 12de.
Dit ivm het autoupdaten van de patch.
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Old 04-11-10, 03:46 PM   #7
Arclight
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Als 't goed is moet je eerst bevestigen voor die game gepatcht wordt.

Was in ieder geval zo met eerste patch.
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Old 04-12-10, 09:20 AM   #8
loerelau
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Jammer hoor dat de patch later komt... Ben wel blij met die nieuwe updates, dat het mogelijk is om schepen van SH4 in te voeren, ben die 4 verschillende schepen nu wel een beetje zat.

Heb overigens gister wel voor het eerst een neutraal schip gezien , 1 slagschip van de USA in October 1940. Had er al bijna een aantal torpedo's heen gedaan...
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Old 04-12-10, 09:26 AM   #9
java`s revenge
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Weet je wat daarvan het mooie is? Een Nederlander had "De Ruijter" voor
sh4 gemaakt. Het moet dan een koud kunstje zijn om die naar sh5 te
transformeren...lijkt mij.
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Old 04-12-10, 09:29 AM   #10
DarkFish
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Quote:
Originally Posted by loerelau View Post
Jammer hoor dat de patch later komt...
huh wah heb ik iets gemist?
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Old 04-12-10, 09:30 AM   #11
DarkFish
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naja beter iig dat er meer fixes enzo komen
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Old 04-20-10, 12:19 PM   #12
java`s revenge
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De patch is uitgesteld, denk dat er teveel werk aanzit in zo`n korte tijd,

http://www.subsim.com/radioroom/showthread.php?t=168136
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Old 05-06-10, 03:21 PM   #13
java`s revenge
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De patch komt 11 mei uit.....duimen maar.....
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Old 05-06-10, 07:30 PM   #14
Arclight
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Vol goede moed de toekomst tegemoet.
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Old 05-07-10, 05:42 AM   #15
DarkFish
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Quote:
Originally Posted by java`s revenge View Post
De patch komt 11 mei uit.....duimen maar.....
Quote:
Originally Posted by Arclight View Post
Vol goede moed de toekomst tegemoet.
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