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Ace of the Deep
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Well, before I begin. I've been back to playing my career and have been noticing things that I have questions about. I think I'll number them and if anyone has any knowledge or comments, please refer to the number. I'll rate how important these are to me between -A- to -C-. A is important C is least important.
I'll begin: #1 -A- The chronometer. Is there a way to keep it on all the time or off all the time? I really find it handy. I mean it would be great to be able to turn it on or off manually. #2 -C- When a depth charge explodes, what kind of blast radius does it have? And also what kind of damage will it do at certain distances within the blast radius? #3 -B- If anyone can point me in the direction to get a gold/brass coloured dials for the game, that would be great! Also sharper marks on it. The same with the dial compass. #4 -B- Is there any fix/mod to zoom in on the PPI radar? Also, on the same note, to zoom OUT on the A-scope? #5 -C- A mod where you can set bearing in the sonar to course would be nice! Like looking through the scopes. #6 -n/a- What is that gauge/dial thing called in the attack periscope up un the high right? I know what it does, just what is it called? #7 -n/a- I'm curious historically, how are the hydrophones able to work on the surface? Is it those knobs under the boat? I thought it was supposed to be...(for lack of a better description) the flat thingy that spins around. #8 -n/a- Does active sonar (ping) have to be the same direction as the passive sensor? #9 -B- I have not had a single drop of rain ever. Precipitations? Never! It must be a TMO 1.9 thing? #10 -B- Can you get the radar guy to follow a target like the sonar guy? #11 -A- (Last question for now) When your conning tower gets the new "less visible" upgrades, does that actually have any effect in the game?
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![]() ![]() ![]() Last edited by Admiral8Q; 05-27-10 at 01:50 AM. |
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