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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Hey people! First time poster here
![]() I was just wondering if you guys could give me any assistance with the Historical Ship Names bit of SH3Commander. The ship names are where they are meant to be, the option is toggled "on" for them to be used, but the patrol logs still refer to ships as "Medium Cargo" and the like, rather than by proper names. Could anyone help me figure out why it isn't working so I can fix it? I have the Steam version of SH3, and also have GwX 3 Gold Edition installed. This is on a Vista OS computer, in case that changes anything. Thanks, Milly Last edited by MILLANDSON; 05-02-10 at 12:38 PM. |
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#2 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Actually, ignore me!
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#3 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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glad you got it sorted (even by yourself!)
![]() welcome to SubSim! ![]()
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#4 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Thanks! I got the game a few months back when SH3 was £5 in a Steam sale, and been loving it ever since. Played one or two careers in stock, and then I discovered this site and GWX.... it's like a completely different game.
Any other mods you guys would suggest? I have: GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Axis Mediterranean Aircraft Skins GWX - No Medals on Crew GWX - Open Hatch Mod GWX - 16km Atmosphere GWX - VIIC41 Player Sub GWX - Intergrated Orders LifeBoats&Debris_v4 And I'm wondering if there are any more that might make my campaigns a little more interesting ![]() |
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#5 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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great list of mods you got already.
I won't give any advice which you "should" have, but tell you what I got additionally: WB's decks awash and fuel-economy WB's water-stream and exhaust torpedo damage final real depth-charge no continous "ship spotted" sh5 water for GWX MaGUI 3.2 I'm fine with them. ![]()
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Life, Liberty and Property! |
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#6 |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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Ohhh... the "SHIP SPOTTED" one would be useful, since I'm parked up in Kiel, so it does it constantly while going through the canal. Could you link to the SH5 Water mod? I couldn't find it, and since I have a nice PC, anything that ramps up the graphics is good by me!
Which mods put the crew on the decks and have them get blown off with explosions and the like? Just that I've seen some pictures of crewmen on ships, and I fancy having a mod that does that to help with the immersion. |
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#7 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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#8 |
Rear Admiral
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Yup. I actually had it working fine with one career and then started another and went right to my patrol log after the first combat patrol and thought it was suddenly "broken" somehow. Kept checking and doublechecking the shipnames file and scratching my head... until I realized I'd never updated my Personnel File.
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#9 | |
Helmsman
![]() Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
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![]() That'll teach me for not playing for a couple of months! |
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#10 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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