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#1 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
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I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.
They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run. Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?)
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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Huh I have never had a premie in sh5.
Could it be mod related?
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#3 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
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NewUIs_TDC_1_1_0_ByTheDarkWraith Nauticalwolf's Interior Mod V1.0 Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115 No Umark MightyFine Crew Mod 1.2.1 Alt w beards impurity blue Environment MOD_1.1 Reduced Mission Tonnage v02 Electric torp wake removal - wamphyri DiveDepthFix_by_coasterdigi Critical hits 1.1 Torpedos Church's SHV 1.01 Keyboard Commands v1.1 Adjusted Running - Walking Speeds v1.0 Edit: Perhaps it could be the Electric torp wake removal - wamphyri ? ?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
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I'm gonna guess its a mod issue or conflict. Thats quite a roster you have there.
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#5 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose. I even had one circle runner so far. Scared the crap out of me. |
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#6 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
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But if you must, from your list... only two i use: Impurity Blue Darkwraith UI (SH5 Enhanced). |
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#8 |
Weps
![]() Join Date: Aug 2006
Posts: 362
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Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak... |
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#9 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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![]() Quote:
No Umark MightyFine Crew Mod 1.2.1 Alt w beards Electric torp wake removal - wamphyri DiveDepthFix_by_coasterdigi Critical hits 1.1 Torpedos So my remaining mods will be much smaller: NewUIs_TDC_1_1_0_ByTheDarkWraith Nauticalwolf's Interior Mod V1.0 Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115 impurity blue Environment MOD_1.1 Reduced Mission Tonnage v02 Church's SHV 1.01 Keyboard Commands v1.1 Adjusted Running - Walking Speeds v1.0 I'll give that a whirl now. ![]()
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#10 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
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The only time I saw my torp freeze occurred before I had installed any mods other than ship smoke and improved clouds.
I fired at periscope depth and then about twenty seconds later dove. The torpedo halted right about the time my extended scope went under. Ever get stuck coming up to the bridge in rough weather because the hatch slams on your chest? You're frozen in place until you can manage to click the hatch open again. At this point I'm guessing it is something similar to that - some program glitch triggered by changing depth or crossing the surface plane, because I have not again tried diving until after my torps hit (or miss ![]() |
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#11 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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You didn't happen to tell your torpedo man to go ahead with his idea of torpedo mines, have you?
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#12 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
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I can second this, it`s not a mod conflict. It happened to me on day one without any mods and only in tutorial mission. I maybe has to do something with tube doors bug because mine was like stuck halfway inside tube and next stucked about 50m further. Happened to me few times in tutorial missions when I was restarting careers.
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#13 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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I've had a few "stuck", but only when firing quickly. I've had quite a few premature detonations though.
That said, I do have duds turned on and am using far more mods. ![]() |
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#14 |
Sailor man
![]() Join Date: Mar 2010
Posts: 44
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when I ran into the two enemy subs, they had tried to fire torps at me , and they had this problem happen to them. ( single player "task force" of two enemy subs) would never have known but when I went to see if I had in fact sunk the first sub after chasing down the second using the external camera, I found 4 torps just hanging in the water that had been fired towards where I first made contact with the other subs. Fortune favors the fool I guess.
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#15 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
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What is weird is even with Duds turned on, I have only ever had 1 fail on me. Anyone else have them switched on and seen many duds?
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