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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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So I have two mods that installed that are currently not working.
1) Darkwraith's TDC dails 2)Capthelm's audio mod Installed through JSGME just like any other mod, but I never see the dials nor do I hear the sound effects... Just curious if anyone else has been having this problem. Cheers! ![]() J |
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#2 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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#3 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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im having the same prob, i have several other mods that seem to be working ok, in order.
1. NewUI_0_3_0_ByTheDarkWraith 2. Critical hits 1.1 Torpedos 3. MoraleMod 4. No lock text mod Ohh i did have Command Keys 1.03 but removed it as i am blonde and it confused me ![]() Only thing that isn't is the Gui. |
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#4 |
Commodore
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Some mods are packaged with the actual mod in a sub folder. You need to make sure what you put in your MODS folder has the DATA folder immediately within it.
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__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#5 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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Cheers Heretic i'll try it
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Kudos Heritic I got caught by this as well with the UI mod.
Man its good to have those buttons back !
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#7 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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I'll check it out tomorrow... Thanks for the heads up!
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#8 |
Stowaway
Posts: n/a
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i will sticky this since so many people make this same simple mistake
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#9 |
Rear Admiral
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Always check the paths when unpacking. Not all modders package their work the same way.
Also, just as an FYI, don't be quick to overwrite files (aka Mod conflicts) if you don't understand what those files are doing, and what the changes to those files are. |
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#10 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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These are the mods that I'm using currently, I believe that they are all working properly Indy.
Accurate German Flags MoraleMod Radio Paris French Music Vol I RemoveLogoIntroTheDarkWraith No Umark MiniChrono MightyFine Crew Mod 1.0 impurity blue DiveDepthFix_by_coasterdigi Critical hits 1.1 Torpedos Das Boot Sound Mod Capthelms Remove Mouse Crosshair Mod For SH5 Free Cam Tweak 1.1 - Regular Church's SHV 1.01 Keyboard Commands v1.1 |
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#11 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 461
Uploads: 0
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Hi
I've been using MODS with sh 3 and 4 and no mods are working with 5. I know that my folders are well placed. Don't know what to do.... If you have a suggestion, I'll be happy to try it. andredr |
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#12 |
Stowaway
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most of the time the reason mods dont work are for only two reasons
1 - jsgme isnt placed in the correct folder so it can install mods into the game or 2 - the unzipped mod folder is what you put into jsgme and not the "actual" mod folder that was inside of it if you had only opened it first to check it. im not saying this is what you did but too often people are lazy and unzip mods directly into jsgme without even checking then first to see if they were packaged in a way that would allow it to be unzipped directly into jsgme and have the mod still work. IMO you should NEVER unzip mods directly into jsgme |
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#13 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 461
Uploads: 0
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#14 |
Black Magic
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what does the contents of your MODS folder look like? And then what do the contents of the mods in question that aren't working look like?
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#15 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 461
Uploads: 0
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Hi TheDarkWraith
Here is a snapshot of my MODS folder ( on the left). On the right, you can see the only mod that I'm trying to use now. It doesn't work. I have tried the one you made (dials like sh4) and that didn't work either. I have tried alot of the new mods for sh5 and none has worked to far. I took the bold step of copying the one I told you about (above) and copied it directly in the DATA of the game. I did that after making a safe copy of the DATA first. That's the only way I could fine to have the dails. By the way, thank you for that. ![]() andredr |
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