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Old 03-22-10, 02:43 PM   #1
Aces
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Default [REL] Aces' Multimod compatibility fix v1.2 beta

Aces' Multimod compatibility fix v1.1 beta release.



New version 1.2 (Fully incorporates Urfisch's command room damage effects)

Download Link:

http://www.filefront.com/15959237/Ac...1.2%20beta.rar


Okay chaps,

I have just uploaded a new beta (v1.1) for further testing. I've tried not to break anything but I'm still finding my way around some of the required file types

Download Link: http://www.filefront.com/15902807/Ac...1.1%20beta.rar

Readme:

------
This small mod (Aces' Multimod compatibility fix v1.1 beta) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)

2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)

4. Anvart's FuMo3o (FM30_UpDown_final)

5. Flakmonkey's New Interior (FM_NewInterior_V1.0)

6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)

7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)

8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)

9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

--------------------

In addition to the above mods I have combined entries from the "cameras.dat" files from FM's Interiors, Depth Charge Shake fix (FM_NI_Fix_for_NVD_DC_Shake_001) and Brett25's Wide Angle Cameras mod (b25_wide_camera_Conning_FM).

I have incorporated mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1 to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal.

Important : Install using JSGME AFTER you install the above mods.
I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work.

This is a beta release please fo0r this reason the included merged "commands" config file is the "commands_eng.cfg" version, I will produce a German version after further testing before releasing the final version.

Please contact me on www.subsim.com if you have any comments and sugestions.

My thanks to all of the mod authors for their fantastic mods.

Best Regards

Aces

----

This is my current mod list in JSGME, those highlighted in yellow are relevant to this mod, those in green I am evaluating.


Officer symbol
Flags_enlighten
Dönitz Aces - Custom Emblems
Combat Radio Frequency
Hitman U-505 Compass Graphics v1.0
b25_SF_Grass_Full_V2
Buoys
Luftwaffe Buoy
Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
SOF_Scope
RL_E v2 Daily Double 0600_2300
b25_ConningTower_Mid
LifeBoats&Debris_v4

Waterstream+Exhaust Combi V2.3 for GWX3
WAC4.1 SubPen_animated_18.02.2010
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
BritishAsdicMkIFinal
Torpedo damage Final ver2.0
New Uboat Guns 1.2
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Uber Alles Harbor Kit v0.91
TeifeMkI(German)
Aces' Multimod compatibility fix v1.1 beta

Last edited by Aces; 03-30-10 at 10:24 AM. Reason: New Version
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Old 03-23-10, 04:47 AM   #2
Magic1111
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Thank you very much Aces !

Best regards,
Magic
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Old 03-23-10, 02:38 PM   #3
Aces
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My pleasure Magic,

I've been working all day on something new to incorporate in the mod.

If anyone's tried the mod I'd appreciate some feedback.

Best Regards

Aces
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Old 03-23-10, 02:44 PM   #4
flakmonkey
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You deserve a medal for this, compatibility is one of the biggest headaches of modding, downoading now
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Old 03-23-10, 02:47 PM   #5
Aces
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Thanks mate much appreciated, I've spent all day working on trying to combine your fantastic Type 7c lightmaps with Anvart's FM30 up down final and the combined water streams and exhaust mods, I've made some progress but not their yert any pointers very much apporeciated. IMO they are all on my "must haves" list.

Cheers

Aces

PS I hope that I haven't broken anything in your great Interiors mod, so far everything seems to be working alongside the other mods.
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Old 03-24-10, 01:10 PM   #6
Aces
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Hi chaps, my latest progress

http://www.subsim.com/radioroom/showthread.php?t=166046

Best Regards

Aces
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Old 03-26-10, 08:24 AM   #7
Desga
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After test with Aces' Multimod compatibility fix v1.1 beta I can say that the fix is good but a little incomplete because there are not the drops in the command room and you don't see the fire with smoke inside the control room when it is damaged like you can say here in the original topic of Urfish
http://www.subsim.com/radioroom/show...4&postcount=19

Can
You also import these effects?

Thank for your help
Ciao Desga


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Old 03-26-10, 08:48 AM   #8
Aces
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Thanks for the feedback much appreciated.

I see the water droplets! but I've not seem the smoke, I'll have another look.

Best Regards

Aces
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Old 03-26-10, 10:41 AM   #9
Desga
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Aces I hope that you don't think that I'm boring but I have made other two test:

The first was with normal installation like you explain in your first post, while the second test using your mod but without your NSS_Uboat7_CR.dat, io ho lasciato the urfish-NSS_Uboat7_CR.dat . By this method I know that I lost the movements of periscope, and the movements of the doors between CR and RR and between CR and other rooms but with this modification I could see that in the machine-room the diesel engine works well, and I see also another time the drops and the the fire and the smoke in the command room!
So by these tests I think that the problem of fire and drops is not your cameras.dat because this one is perfect but the problem is in your NSS_Uboat7_CR.dat
I am not a modder but for example if i open your NSS_Uboat7_CR.dat I see that there are not the nodes of drops .If you see the screenshhot of urfish-NSS_Uboat7_CR.dat you can see them here ...but I don't know where is the nodes of flames and the eletric sparks in the command room




these photo shows your mod with file with urfish-NSS_Uboat7_CR.dat



Really I don't want that you think that I'm boring
Thank for your answer!!
Ciao Desga
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Old 03-26-10, 02:20 PM   #10
Aces
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Hi mate,

Thanks for the info, I've made some progress today.

I will post more news as I have it.

Best Regards

Aces
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Old 03-28-10, 09:48 AM   #11
Desga
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Aces can you also ask to URFISH where are the nodes corresponding to electric sparks ?
I see the sparks that are generated by these two points corresponding to the electrical areas

first area under the fire...





and second area second area electrical contacts




thank mate

Desga
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Old 03-28-10, 01:40 PM   #12
Aces
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Aces' Multimod compatibility fix v1.2 beta release.



Hi chaps just uploaded v1.2 beta with Urfish's command room water drops, fire, smoke and sparks effects.

With this compatibility mod you should have all the new commands and features of Flakmonkey's new interior as well as Anvart's Flags, Pennants and DF antena plus FuMo 30, Luca's Open Hatch in the Command Room and Urfish's new effects plus the Depth Charge Shake effects and associated sounds from these mods as well as the others indicated in the readme such as Lifeboats and Debris and Hansolo's Animated Sub Pens etc.

Download link:

http://www.filefront.com/15959237/Ac...1.2%20beta.rar

So the following mods should all be compatible:

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)

2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)
OR
thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)

4. Anvart's FuMo3o (FM30_UpDown_final)

5. Flakmonkey's New Interior (FM_NewInterior_V1.0)

6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)

7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)

8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)

9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)

Give it a try and let me know what you think.

Important: My current mod install order, note mods hilighted in yellow:

Officer symbol
Flags_enlighten
Dönitz Aces - Custom Emblems
Combat Radio Frequency
Hitman U-505 Compass Graphics v1.0
b25_SF_Grass_Full_V2
Buoys
Luftwaffe Buoy
Rapt0r's Das Boot Skin
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
SOF_Scope
RL_E v2 Daily Double 0600_2300
b25_ConningTower_Mid
LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
WAC4.1 SubPen_animated_18.02.2010
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Torpedo damage Final ver2.0
New Uboat Guns 1.2
SH-5 Water for GWX 3.0 V0.8 Atlantic campaign (default)
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Subphones
Compulsory U-boat Headdress - GWX 2.0
TeifeMkI(German)
b25_wide_camera_Conning_FM
Aces' Multimod compatibility fix v1.2 beta

This has been a pain to develop and test as I cannot use MBFL because it causes CTDs with the Waterstreams and Exhaust Combi mod so I've had to wait ages each mission load to test out my progress.

Enjoy

Best Regards


Aces

Last edited by Aces; 03-28-10 at 04:15 PM.
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Old 03-28-10, 02:47 PM   #13
Desga
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Aces i have a problem with the link of Aces' Multimod compatibility fix v1.2 beta release ..I don't know if is only my problem but the message that filefront shows is...

" File is Unavailable.
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes. "

Apart from this little drawback I want to thank you for your wonderful work !!

thank so much Desga






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Old 03-28-10, 03:16 PM   #14
Aces
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I know mate, sorry having horrendous internet problems tonight am re-uploading, very slow, will change above link for the download as soon as the file is up.

Best Regards

Aces
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Old 03-28-10, 03:48 PM   #15
Aces
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Okay folks,

New link up:

http://www.filefront.com/15959237/Ac...1.2%20beta.rar

Enjoy

Cheers

Aces
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