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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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rig for red noticed in a video the bulbs are white?
ability to enable disable crew highlight plz, in gameplay options we need more ambient audio inside the uboat, general chatter, crew talk to one another and coughing sneezing snoring while sleeping. rig for red everything should be silent. add some steam in the kitchen as if the cook was boiling food in the pot diesel engine room , add some graphic partical smoke effects to simulate hot engine room, add moisture on the engine room crews skin and oil stains. smoke steam effects enable disable in options. ............. can we have this as a sticky thread for dev team to look at.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#2 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
Uploads: 0
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but the devs clearly said there would be a living experience in the sub, simulating lifelike sounds.
I guess I wont see my men running around, no drama at all? |
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#3 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 46
Uploads: 0
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one thing that needs patched is while playing a single mission somehow the difficulty goes to arcade mode by itself....hasnt happened everytime but it's annoying when in the heat of battle I aquire a new target only to see a triangle pop up
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#4 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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smoke from the diesel exhaust
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I only need one torpedo. ![]() |
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#5 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Would it make sense to regulate the density of the smoke coming off the smoke stack?
Maybe a ship going at high speed had darker and thicker smoke? Maybe different ships have different type of fuel and different type of smoke? |
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#6 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
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thats a good idea, a coal firered steam ship shoud smoke much more than one with a oil heated boiler and a diesel engine less than both....
Hmm, when rig for red is all silent....you mean my wife will stop snorking when I put a red bulb in bedroom? ![]() Andreas |
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#7 |
Stowaway
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The bulb must be light red. See my topic about that.
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Please have the devs fix the subs on rails! After all they said it would be fixed .
Will there be improved ship buoyancy dynamics EG the roll and pitch of the submarine? Yes. Physics throughout the game is under tuning. We added a “flooded” mechanic to enemy ships as well, which simulates water flowing from one compartment to another, thus buoyancy is expected to be more realistic. I think its there responsabilaty since its obvious they did not live up to what they said in the Q&A
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#9 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
Uploads: 0
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"O" Boy so much wrong, just start over! and do the Dam thing wright.
![]() $50.00 for the game, after the moddlers fix it, maybe they will charge Ubisoft for doing if wright. Has anything been learned from the past? ![]() Boy was I a Sucker! Last edited by corvette k225; 03-01-10 at 08:18 AM. |
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#10 | |
Stowaway
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Quote:
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#11 |
Nub
![]() Join Date: Jul 2007
Posts: 4
Downloads: 158
Uploads: 0
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I still don't understand why this hasn't ever been mentioned but depth data on the map would be nice!! It is a submarine sil after all and knowing (or having a rough idea) of depths is, in my mind, and essential.
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#12 |
Rear Admiral
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Ya'll just let me know when it's all patched, DRM is gone and a few supermods have been released, by then I should be able to pick it up in the bargin bin.
One thing missing I thought would be cool as stated, a ship turns up the speed the stack smoke increases. That would really help if you had contacts and cams off. Has anyone tried playing with contacts and cams off...I assume you can and get rid of all the arcade charts. |
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#13 |
Mate
![]() Join Date: Jun 2009
Location: Germany
Posts: 53
Downloads: 107
Uploads: 1
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From what I have seen so far here are my suggestions: "deutche Bucht" in the map is an ugly fault! And it should be Nordsee than Nordmeer! Than I really dislike the whole Attackscreen / Periscope - Gui that looks ugly and cheap and as if there wasn't money left to do sth. nicer!? Guys why not take the old one from SH 3 instead and polish it up a bit? That looks awesome compared to this! I would like to see crewmen wearing caps and mybe helmets on the Guns like in SH 3 - am I the only one!? That we need all subs and stuff one day is more than clear!? This game has great potential and should have the contains of SH 3 one day at least!? Looking forward to mods, too - if there will be any!?
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#14 |
Navy Seal
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Morale - please, devs, make sure morale does not reset either on resupply or game reload, that crucial functions like the ability to man guns are not tied to morale, and that there is no way for the game's morale level to get down to 0 without a good reason for it.
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#15 |
Eternal Patrol
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Unfortunately in World War Two they didn't have all that much depth data. Harbors, sure, but not every coastline had been sounded, so they couldn't know either.
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