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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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This was not my fix (thanks drifter) but if you go into task manager with SH5 running and change the priority of the process to high it fixes the issue for this single core user - only side effect i have noticed is when entering the map screen there is a little lag for 1-2 seconds and i can live with that!
Realtime caused sound issues for me but high was the most stable. Setting priority to high with the shortcut doesnt work for some reason.
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subs and birds! |
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#2 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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This didnt work for me, only thing did was realtime, but my sound was buggered too. anyone else got a hint?
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#3 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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framerames will hopefully be addressed in a patch soon.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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What do you mean? Imo SH5 runs pretty decent considering how it looks, I wouldnt expect a patch that makes this kind of graphics run well on old hardware.
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#5 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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It's a bug, not necessarily old hardware, on some people's computers the explosions animate at like 2 frames even though everything else runs smooth.
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#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Oh that, i have only seen it while recording with fraps.
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