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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
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I started out playing SH2 when it came out. Then I got both SH3 and 4 shortly after 4 came out. I play SH4 most of the time as having to rotate the crew in SH3 is a pain. I am surprised they don't have an option to avoid this. Maybe I am over-looking it?
I know how to "quick clic" to move them but is there a simple way to get around having to do this at all? I play stock, no mods. |
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#2 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
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Use the no fatigue mod or use sh3 commander
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
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There is a no fatigue option in SH3 Commander, enable it and you're good to go!
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#4 |
Navy Seal
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As mentioned above. I've noticed that the crew takes no damage with "No Fatigue" set, but at least you won't have to rotate them.
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#5 |
Eternal Patrol
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SH3 was the first subsim to ever have crew management. They made a couple of mistakes with it, which is part of the reason for SH4.
I still play SH3 with all the mods, but I also play SH4 1.5 with Operation Monsun. Both are satisfying for different reasons. But SH3's crew management has been unfixable. So far. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Rear Admiral
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By "takes no damage" do you mean if they are wounded at all they just die, and have no chance to recover?
Last edited by frau kaleun; 03-01-10 at 08:31 AM. |
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#7 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
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He may mean that the crew don't get injured at all and therefor can't die. I don't know how this SH3 commander function works as I can't get it to work for me. I just edited the files manulay.
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#8 |
Stowaway
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If you're realy set on it, you can mod out the fatigue totaly.
Go into the Basic Configuration File. Scroll down, and look for "FATIGUE_COEF". There are 12 compartments listed there. AFTER BACKING UP or making a written copy of the original file settings, change all the factors to 0 (That is zero). Compartments 0 through 11. Regular Factor. Special Factor. Bad Weather Factor. It may, or may not matter but, try to maintaine the same number of digits. F.eks. 0.01 becomes 0.00. Hope this helps. |
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#9 | |
Navy Seal
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I had the No Fatigue option set as soon as I found SH3Commander. Too much micromanagement rotating the crew all the time otherwise. I had thought about doing that. I'll have to have a look in there to see what all I can change. It's nice to not have to watch my crew during the lower TC moments, but when the heat starts pouring on I really expect to lose some of my crew, and I never do. Thanks for the heads up.
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#10 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
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Thanks for the replies, I might wind up getting Commander one day.
I play SH 4 mostly but I do like 3 as well. Have yet to "go to war", I just do some of the quick missions, especially "Happy Times". The worst was U-505, did it once way back. Bad day to try to quit smoking on that one. You would think there would be some sort of approach but no, all of a sudden there you are under attack by the whole US navy. So much for alert lookouts. Upon crash diving the last thing I saw was a DE firing a salvo of hedgehogs at me. I still use auto targeting on SH3, just a game to relax with. I know that once I go to manual as I do in SH4 I'll never go back. As for crew deaths, I found out first thing about them, in training of all places. I had lookouts and I was below checking out everything. I thought the lookouts would alert me as to this island that came up but no they didn't. We slam into it at good speed with damage. I backed off the boat and I think it sank, can't recall it's been so long ago. Very impressive performance on my part. |
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#11 | |||
Rear Admiral
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#12 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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I play without fatigue simply because you only have to get distracted whilst on TC and it's 'Low crew efficiency!' or whatever, gets real tiresome. I'm actually thinking about doing a real time patrol in the summer when my work dies down and I can afford to give myself some time off, for that I will re-enable fatigue, the GWX 8 hour option, it'll help keep me to a schedule. I just hope I find a convoy early on as after 2 weeks with only a handful of contacts on TC I get restless, in real time I might just crash dive into the Rockall bank for the hell of it.
My brother's coming to stay with me for a couple of months and he's interested in the sim so I'm gonna show him the ropes and we're gonna take it in shifts at the helm, probably in time with the watch changes. I'd like to think I could become one of the few people to complete a 1xTC patrol, although my brother may screw it up for me if he runs into bother on his shift and I'm not around. I've already said that he shall be named Bernard for the duration, although he has no idea what that means, no doubt he will by the end, as long as he doesn't earn the name... ![]() ![]()
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#13 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
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Funny. At first I thought it was a pain, but after a while I found I rather enjoy moving the crew around, especially when they get fatigued and it becomes a challenge to get things done, like reload the torps. It can get to be frustrating, but it's part of the challenge. When I played sh4, I became detached from the whole element of crew fatigue.
Also, I've had wounded crew... they get a red cross icon in the panel where the medals are to indicate this. I dunno. SH3 rules. |
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#14 |
Eternal Patrol
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I can't say I enjoy it, but I feel guilty if I don't. On the other hand it does make me go to real time every four game hours (two in a storm - so I guess I should have just said two) and when I do I have a look around, sometimes do a practice dive.
So for me it has its benefits.
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#15 | ||
Navy Seal
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Those were the words I was grasping at earlier. They didn't cross my mind until now. Quote:
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