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Old 02-18-10, 10:43 AM   #1
urfisch
Sea Lord
 
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Default Mod TODOS...so far

as to what seen so far...i thought about a list of todos. please add anything you noticed and from which we can exspect it find its way in the game, as seen.

PARTICLES

- particle effects (smoke, explosions and fire)
- water textures (foam and caustics)
- interior smoke (diesels fog, etc.)

TEXTURES / 2D

- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- water textures (foam and caustics)
- interior textures (dirty, used look, colors)
- interior model details (missing gauges and pipes)
- exterior textures (uboats textures, bunkers, landscape, trees)
- damage textures
- interior lightning
- interface graphics (sh3 interface?)
- interface menues (maps, periscope view, damage control, etc.)

3D MODELING

- interior model details (missing gauges and pipes)
- additional crew members
- speaking crew members
- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- additional items in the bunkers (crates, moving people, vehicles)
- interior damage
- additional boats?
- harbours (buildings, harbour life, etc.)

CODING

- state machine controllers (crew actions, water droplets in control room, water splashes from tower hatch, etc.)
- additional crew members
- speaking crew members
- clickable controls in the boat
- enigma app for radio
- additional boats?
- realistic rosters for the campaign
- Bring up TDC while using UZO



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Last edited by urfisch; 02-19-10 at 10:26 AM.
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Old 02-18-10, 11:11 AM   #2
Nisgeis
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I was interested to see what someone had released already. Should this be a REQ not a REL?

How about the crew not having a Ready Brek glow about them? We know they're clickable, so don't really need it - unless they are only sometimes clickable, like if they have something to say.
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Old 02-18-10, 11:31 AM   #3
Webster
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Quote:
Originally Posted by Nisgeis View Post
I was interested to see what someone had released already. Should this be a REQ not a REL?

How about the crew not having a Ready Brek glow about them? We know they're clickable, so don't really need it - unless they are only sometimes clickable, like if they have something to say.
yep, I'll fix that for him
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Old 02-18-10, 11:34 AM   #4
Sailor Steve
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It's a good start.
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Old 02-18-10, 03:05 PM   #5
Galanti
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I would add, if necessary,

realistic rosters for the campaign
historic availability of ships
duds and deep-runner like

and most importantly.....

Thought balloons have got to go...
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Old 02-18-10, 03:18 PM   #6
Webster
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Quote:
Originally Posted by Galanti View Post
I would add, if necessary,


Thought balloons have got to go...

well wait a minute, maybe you can put pictures of what they are thinking in there like the girl at home
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Old 02-28-10, 02:42 PM   #7
Onkel Neal
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Quote:
Originally Posted by Nisgeis View Post
I was interested to see what someone had released already. Should this be a REQ not a REL?

How about the crew not having a Ready Brek glow about them? We know they're clickable, so don't really need it - unless they are only sometimes clickable, like if they have something to say.


+10
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Old 02-28-10, 04:00 PM   #8
Mav87th
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I am definetly going to check out the FOV and periscope realism as one of the first things. I just hate it when the ships lenghts are not the correct amount of degrees at set ranges. To me that is one of the most importent things as it influences my targeting.

So im looking forward to check if UBI's developers actualy did it right this time. Or perhaps i can earn a free Add-on later as i did last time
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Old 02-28-10, 05:26 PM   #9
TH0R
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For me, the watch crew is a total immersion killer and should IMHO be close to the top of the list for fixing / moding.

I just watched few of the videos and from what I was able to see - the feeling you get on the CT is dull to say the least. Bridge crew not using binoculars, only two of them actually doing the spotting, WO always glued to the UZO, only three watch crew instead of four of them etc...
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Old 02-28-10, 05:34 PM   #10
Sailor Steve
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Quote:
Originally Posted by TH0R View Post
...WO always glued to the UZO...
The UZO shouldn't even be there, unless the 1WO calls for it when making an attack. The binoculars aren't waterproof.
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Old 03-02-10, 02:58 PM   #11
oscar19681
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Quote:
Originally Posted by urfisch View Post
as to what seen so far...i thought about a list of todos. please add anything you noticed and from which we can exspect it find its way in the game, as seen.

PARTICLES

- particle effects (smoke, explosions and fire)
- water textures (foam and caustics)
- interior smoke (diesels fog, etc.)

TEXTURES / 2D

- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- water textures (foam and caustics)
- interior textures (dirty, used look, colors)
- interior model details (missing gauges and pipes)
- exterior textures (uboats textures, bunkers, landscape, trees)
- damage textures
- interior lightning
- interface graphics (sh3 interface?)
- interface menues (maps, periscope view, damage control, etc.)

3D MODELING

- interior model details (missing gauges and pipes)
- additional crew members
- speaking crew members
- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- additional items in the bunkers (crates, moving people, vehicles)
- interior damage
- additional boats?
- harbours (buildings, harbour life, etc.)

CODING

- state machine controllers (crew actions, water droplets in control room, water splashes from tower hatch, etc.)
- additional crew members
- speaking crew members
- clickable controls in the boat
- enigma app for radio
- additional boats?
- realistic rosters for the campaign
- Bring up TDC while using UZO



Please could you add

-crew on deck (not conning tower) when entering and leaving harbour.
-correct conning tower for VIIB
-fanfare at the harbour when entering and leaving harbour
-remove subs on rails and give u-boat realistic pitch and roll in heavy sea,s
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