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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I have a little program i made. It removes the 'magic detection' thing, escorts only go active if alarmed.
What the program do, is put 1 meter range to enemy sonar, until they are alarmed, and restore back the sonar range. This program do not modify any file, is like a 'Trainer' http://en.wikipedia.org/wiki/Cheating_in_video_games It modifies data in memory, but the purpose is no cheating but fixing things. ![]() any suggestion please? |
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#2 |
Seaman
![]() Join Date: Oct 2009
Posts: 34
Downloads: 907
Uploads: 0
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Yes, please release your mod. It sounds intersting.
Thanks |
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#3 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I saw a post of someone being the link to the mod or better said hack, removed.
Need the ok from a moderator, i don't know where the limit is between mod or hack, for example: multish, the other patch to allow sh3 to use 4 gb memory, etc. I'm sure some fellows will be happy with this but i don't know... -------- |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi Nick
![]() ![]() Thx ![]() |
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#5 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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You say no big deal?
I could, hack erh mod, in the future if possible the periscope bearing to aob like in sh3 too. |
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#6 |
Navy Seal
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please do and if can, make so it works with TMO 1.9...prob most annoying thing is super detection when all is normal.
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#7 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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I like the sounds of this mod. I'm not all that though good with altering files and things like that...would this be JSGME ready?
Thanx.
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#8 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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