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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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This inconvenient truth keeps bringing me back to the question of why software companies keep going down the mass market/mass appeal road for everything they publish. Why can't one of them recognize the gaming industry, like any industry, has a life of its own and will mature/has matured? The games I bought 20 years ago and the circumstances under which I bought them no longer exist but the marketing approach is pretty much the same...produce a title...make lots of copies...and sell to as many people as possible.
This is really dumb. I have matured and so has the industry. Time for something new. How about announcing the intent to produce a highly detailed submarine simulation that people will have to pay big bucks for? I spent $1100 dollars for a high quality wide screen computer monitor last spring. I love it. I would spend big bucks for an incredible submarine simulation as well (or any other sim platform) and I bet there are many others out there who would do the same...enough to make the venture viable and profitable. It's really bizarre none of the software companies have tried this approach. Incidently, I used to have a program for my old Commodore 64 that would only work if you had a little hardware card plugged into one of the ports and served as a key. Why can't something like this be developed for modern software using a USB port...sort of like an identity card that cannot be duplicated?
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