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Old 06-17-09, 01:19 AM   #1
Wreford-Brown
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Default [REL] WBs campaign files for VonDos' ships

WB's campaign files for VonDos' ships scripts VonDos and other ship builders ships into the GWX campaign.
The current version is v2.7.

Hitman has kindly agreed to allow me to include his Mediterranean campaign files into this mod and I have added back the USS Enterprise, USS Omaha and USS Saratoga that were is a previous version of the 'additional ships' mod. This mod now contains all of the unique warships from the 'additional ships' mods - the only ships not included are the generic merchants.

This version needs to be used with 'GWX 3 St Naz and Schluese and other units V4.7' enabled which is at: http://www.filefront.com/13212001/GW...eseshipsV4.7z/

It adds the following ships into the GWX 3.0 + St Naz campaign files:
HMS Glorious
HMS Queen Elizabeth ***If anyone knows who the builder of this ship is can they let me know so I can give proper credit***
HMS Warspite
HS Dnepr
HS Gradisca
Luftwaffe Rescue Buoy
Maiale
Q-ship
RHN Georgios Averof
RM Aquila
RM Caio Duilio
RM San Giorgio
RMS Aquitania
RMS Empress of Britain
RMS Laconia
RMS Queen Elizabeth
RMS Queen Mary
RMS Titanic
SPS Churruca
SS Arandora Star
SS Esperia
SS Normandie
SS Rex
USS Enterprise
USS Omaha
USS Saratoga
USS West Point
These ships are scripted onto their historical routes in game and may also appear randomly in convoys.
There are also four additional mods that can be enabled in JSGME by pressing F5 once the main mod is enabled:
1. GWX - Mediterranean Campaign. Created by Hitman, this mod reduces traffic to just the Mediterranean.
2. WB - add Q ship. Adds jimbuna's Q ship.
3. WB - add Titanic. Adds the RMS Titanic.
4. WB's additional ships - TMT fix. Enables a TMT fix to allow this mod to be compatible with TMT.

Installation:
The correct order for installation is St Naz + Schleuse followed by this mod
1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with additional ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Enable 'WB's additional ships - remove Titanic' if you want to take Titanic out of the campaign.
6. Enable 'Merged Campaign', 'Harbor Traffic Lite', 'Black Sea', 'Mediterranean' or 'Indian Ocean' if you use those campaigns.
7. Re-enable any other mods that you want to use.

If you are using TMT then installation will be:
1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with additional ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Enable 'WB's additional ships - remove Titanic' if you want to take Titanic out of the campaign.
6. Enable 'Merged Campaign', 'Harbor Traffic Lite', 'Black Sea', 'Mediterranean' or 'Indian Ocean' if you use those campaigns.
7. Enable TMT.
8. Enable 'WB's additional ships - TMT fix'.
9. Re-enable any other mods that you want to use.
Just in case, there's a backup of the original GWX 3.0 + St Naz campaign_SCR file in "documentation".

Conflicts:
This mod is only compatible with GWX 3.0 + St Naz as this is the campaign used as the base file.
You can download GWX from the GWX website: http://www.thegreywolves.com/
You can download St Naz + Schleuse from: http://www.filefront.com/13212001/GW...eseshipsV4.7z/
IF YOU TRY TO USE ANY BASE MOD OTHER THAN ST NAZ + SCHLEUSE YOU WILL CTD.
IF YOU ARE USING THE 'ADD TITANIC' MOD THEN YOU MUST ENABLE IT BEFORE ANY ENABLING OTHER TYPES OF CAMPAIGN (e.g. MERGED) OR YOU WILL CTD.

Credits:
=FI=Ghost - Tested the TMT fix.
AH_Thor - Added the Churruca.
AOTD_MadMax - Added the USS Enterprise and USS Saratoga.
bbw - The campaign writing master and creator of the St Naz + Schleuse campaign files. Thank you for your advice and support.
Draka - Beta tester and historical info finder.
GWX Team - Created GWX Gold on which this mod is based.
Hitman - Created the Mediterranean Campaign. His full Readme is contained in 'documentation'.
jimbuna - His Q ship is a bugger when it finds you! He also gave me the idea (challenge?) of creating this mod.
Mikhayl - Added the Maiale and Luftwaffe Rescue Buoy as well as the Rettungsboje campaign files.
rowi58 and trainer1942 - Added the USS Omaha.
VonDos - Without his expanding shipyard there would be far fewer ships for us to sink. The level of detail that he puts into his models is stunning and this mod puts his excellent creations into the campaign. Thank you for allowing me to include your ships in this mod to make it fully JSGME compatible and thank you for Beta testing.
yamatoforever - Converted the USS Enterprise, USS Omaha and USS Saratoga.

Permissions:
All ship models remain the property of the originator. Full details can be found in the ships Readmes - permission needs to be sought from the original creator to use their ships.
The base campaign file remains the property of bbw - permission needs to be sought from him to use the base campaign file.
Mediterranean campaign files remain property of Hitman - read his Readme for permissions.
The TMT fix files remain property of makman94 and the TMT Team - permission needs to be sought from them to use these files.

Changelog:
v1.0 - Original mod with 15 ships
v1.9 - Added HMS Glorious, RMS Titanic, SS Arandora Star and SS Esperia.
v2.2 - Added Maiale, Q Ship and Rettungsboje
v2.3 - Added SPS Churruca
v2.4 - Added HMS Queen Elizabeth
v2.7:
Added USS Enterprise, USS Omaha and USS Saratoga.
Added Hitman's Mediterranean Campaign.
Optional mod to add Titanic rather than delete.
Adjustments to campaign files to fix a couple of minor issues.
Streamlined some campaign files to reduce load times.
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Last edited by Wreford-Brown; 01-31-10 at 04:21 PM.
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Old 06-21-09, 05:30 AM   #2
mr chris
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Great work mate.
D/L now.
This is what i love all the ships where they should have historical been.
God knows i sure i have driven Jimbuna and BBW mad with my love for this.
I just wish i had the time and patience to learn how to do it myself. Jim and BBW have both tried to show me over the years.
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Old 06-21-09, 06:10 AM   #3
Graf Paper
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Bless you, WB! Now I can finally appreciate VonDos' ships in their full glory!

Having monkeyed with the campaign layers myself, I can imagine the patience and fortitude you must have had to stick with it and finish this work.

Sometimes, even seemingly unsophisticated mods can make a huge contribution to game play.

Good on ya, mate!
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Old 06-21-09, 06:43 AM   #4
irish1958
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WB,
Thanks for the work.
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Old 01-24-10, 05:47 PM   #5
Wreford-Brown
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New version (v2.4) released 24 Jan 10.

Full details are at: http://www.subsim.com/radioroom/down...o=file&id=1521
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Old 01-31-10, 04:53 PM   #6
Wreford-Brown
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New version (v2.7) released 31 Jan 10.

Changelog is in the first post in this thread and full details are at:
http://www.subsim.com/radioroom/down...o=file&id=1521
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Old 02-18-10, 08:33 AM   #7
piri_reis
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Quote:
Originally Posted by Wreford-Brown View Post
New version (v2.7) released 31 Jan 10.
I'm really enjoying this package WB, yearning the day I'll come across one of VonDos's giants But just knowing they're roaming around in their historical paths makes me feel all cozy


Just something I noticed, WB - add Titanic mod has the MODS folder placed in the data folder, instead of the root.
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Old 02-18-10, 02:57 PM   #8
Wreford-Brown
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I'm still working on an update that will fix that little problem and enhance the mod. There's also a great new mod by one of the guys I admire most on the way and I'll have to adjust mine to fit in with his, so I'm holding off on releasing the fix.

Keep watching the mod forums as it's going to be a good one...
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