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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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i haven;t heard anything on this one and hope it comes to fruition or cmpleted. Anyone know?
https://en.wikipedia.org/wiki/Danger_from_the_Deep |
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#2 |
Seaman
![]() Join Date: Jan 2006
Location: East US
Posts: 31
Downloads: 465
Uploads: 0
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Just stumbled across it today myself. An open-source project seemingly brimming with promise. Must say I'm duly impressed with what little there is. Though far from a finished effort, I was able to mount a war patrol with the included editor with some degree of satisfaction. The interface stands wanting, but the ocean effect was not at all bad. The bluesy opening score, a stand-out for sure. Pray some of you talented modders would tackle this and take on what could turn into a very surprisingly engaging sim.
![]() Downloaded from http://sourceforge.net/projects/dangerdeep/
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This shark, swallow you whole; No shakin', no tenderisin', down you go. -Quint |
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#3 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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bump!
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#4 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Ive skimmed through the code and the assets for my own project inspiration and its quite well built but would have to back-step and reverse engineer quite a bit to start on a solid "line" towards a full game. Its great work regardless especially OS.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#5 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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interesting. I think getting the combat effects working and sonar and sounds would make it decent. Especially ships on fire, smoking and sinking and the deck gun having better effects.
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#6 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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I got a version of it from sourceforge, not sure if it is the latest though. i like everything about it, it just needs to be finished. At the moment, each time i tried a mission everything is all messed, like my sub sitting in the air or stuck on a 90 degree angle in the water, so i am not sure what i can and cant touch so far and or where is a no-go zone for now.
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