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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2002
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No, not that kind of effect.
![]() But I'm curious, with all the mods that have been released by so many talented people and after all this time, has there ever been a solution to diving deep...say past 220 meters or so, where your sub keeps getting "sucked" down until you can't recover? |
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#2 |
Navy Seal
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In TMO you can dive very deep, once you pass 590 feet or so you need some speed or you will just keep going down and eventually hit crush depth.
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#3 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
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Hmm...yeah that was what I was wondering...whether or not there was a mod that stopped that whole "if you don't go flank speed, you'll get sucked into the abyss". Is there historical precedent for this kind of thing? Do subs, the deeper they go, also have trouble maintaining depth without copious amounts of speed?
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#4 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
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Maybe a little - the odd air buuble trapped in the freeflooding structures getting compressed and losing buoyancy, plus the pressure hulll getting squeezed ever so slightly. But it must be such a slight effect on a healthy boat.
I've never heard of depth sucking you down before. It's probably yet another thing my parents forgot to mention. |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
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I would wonder if it is a game mechanical effect. Since the original sim did not let boats dive that deep, the only models at that depth would be sinking ships. In order to speed up the game (remove unneeded models) maybe once a model goes that deep they want to speed up it's crush damage. I believe (from poking around in the models and stuff) I remember a damage setting for the models to be removed from the sim and a depth setting that starts adding damage to the model the more it's below a threshold (crush depth), once the damage > the model value, it's removed from the sim.
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#7 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
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Thanks for the replies.
I knew SH4 had this little quirk for some time now, but I just wondered if anyone had found the solution for it. With all the wizardry that goes on around here, I didn't know if the solution had come around and I just missed it. When we're getting new mods like the 688i and Ohio, deep diving becomes more of an issue, and so does the game trying to pull you to your doom. You even run into the problem some with trying to evade the British in a VIIC/41. I'm hoping that little quirk will be gone from SH5. |
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#8 |
Navy Seal
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Hopefully someone will figured out how to stop it in SH 4(cough, ducimus, cough) but always wondered why devs didnt make it where could dive deeper.I found it rather lame in stock that a sub like a Balao who could go to 600+ feet could only go to 450.Least in TMO can go deep, even if once you reach that depth you need speed.
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#9 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
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You can test this by setting the maximim depth in the sub files.
AFAIK if all depends on buoyancy and recovery form any damage is detemined by depth and speed. I've had a situation in SH3 where I had to increase my speed to stay buoyant, and compressed air made little difference. This was a catch-22, as the escorts could track me and they pummeled me to Davie Jones. SH4 is the same engine as SH3 probably with some additions. ![]() |
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#10 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
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It's been a while, but I seem to recall in SH3 that, after you passed a certain depth, sonar became useless, both for the escorts and for you. I'm not sure where that line was...something like 400 or 500 meters...something like that, but everyone went deaf. Plus at least you could run at flank and maintain your depth.
In SH4 the effect somehow seems sooner (like others have said, since the devs thought the max depth of US boats was 450, why model all the way down to 200 or 300 meters?). In addition, if you get deep enough (past 200 meters, if playing OM and diving in a VIIC/41), flank speed won't necessarily keep you from still being sucked down. A blow ballast may be your only hope. It's really a nutty effect that I hope is resolved someday on either SH4 or 5. |
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#11 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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yeah sounds like we need a modder to fix it. ive been to 1,000ft but its uncontrollable art that point
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#12 |
Navy Seal
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I've been to 700 feet in a Tench, had to run at 4 knots to control the sub though, at that depth even TMO escorts couldnt catch me.
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