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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
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a way to add some fish in the seas?
I am bored of looking at the dark sea void in shIII & just wondering if there was aNy way possible to perhaps animate some low poly fishys or small schools to randomly swim/follow the subs underwater similar how the gulls do above water..
perhaps sharks, dolphins, or whales now and then to be seen rarely as your upside looking threw your binoculars? I'm thinking it might be nice to see various colored fish & sizes scurry about and sprout some form of life under water. & besides.. adding 30-40 triangles I would imagine couldnt hurt.. though the scripting to make this happen might. some may think thats stupid, but I for one like this idea adding some realism to the water & game perhaps fishing poles later! ..what? sailers gotta eat! hehe |
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#2 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
Downloads: 25
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There are indeed whales and dolphins in SH3 GWX 3.0 but no sharks....yet! Just some land sharks swimming around the forums
![]() Also there are docks where you will see a fisherman as well.
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No Guts....No Glory |
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#3 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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not that daft an idea shockwave
anything that livens up the underwater senario cant be that bad ![]() hope someone with brains unlike myself could come up with this?
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#4 |
Chief of the Boat
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Don't forget to listen intently on the hydrophones for those farting shrimps
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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If you hear whales humping, be careful! It might be the Красный Октябрь!
![]() On a more serious note, I think the whales and dolphins found in GWX was also released as a seperate mod back in the day, wasn't it?
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I think they were in gwx...
Hm... have places around the docks, that at times spawn fish... so that fisherman will have something to catch... I dont think it would possiable to out at sea... ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#7 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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pity
i think it would really add to immersion, the sea floor has improved....the rest of underwater would be great bonus ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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Except for a rare flying fish, an occasional whale and a few dolphins, I don't think you can see many fish in the open ocean. You certainly can around a reef, especially in the Caribbean, and around land, but then you are in shallow water and I suspect the destroyers and air patrols could spot you also.
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Irish1958 ![]() |
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#9 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
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could someone mod scholl's..(is that the right spelling...not schools) of fish to appear periodically in the open ocean?...maybe the thought is better than the reality
![]() maybe lots of fish would be a bit unrealistic....just thought Shockwave had an original idea i would certainly add this ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#10 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
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I believe the Ocean is full of noises......
![]() ![]() Last edited by Hawk U-375; 11-20-09 at 12:54 PM. |
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#11 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
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in addition to fish one thing i would like to see in SH3 is the light shafts that are present in SH4. maybe we could model some simple objects and then put an animated texture on them (the light fading in and out) and then have them spawn underwater near the sub within the range of the underwater view distance - having them move in a constant direction and viola you have light shafts!
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