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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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That be the question.
Looking to go back to sub hunting but I don't know wheterh to install DW or SC with SCX. In some ways ie, the AI I found DW to be a step backward but with Dr Sids subsim gone quiet I'm looking at hitting the Kilo again. If I do go back what mod should I install? |
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#2 |
Admiral
![]() Join Date: Apr 2005
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Why don't you install DWX ? Its SCX with all the goodies of DW.
Really at this stage, there is no reason whatsoever to go back to Sub Command. Whatever vantage SCX had over DW/DW Lwami just isn't there against DWX. |
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#3 |
Navy Seal
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I think I might just go with DW plus LWAMI.
I've been following the RA thread on and off but it seems like there are still a few bugs to work out. Kudos to them but have they sorted the interfaces for the new playables yet? |
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#4 | |
Admiral
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Trying out DWX doesn't cost you anything, except maybe 10-15 minutes of your time and maybe the shock that you will like it. No mod is perfect, but even as it is DWX is already superior to Lwami and SCX. Now if you don't want anything to do with DWX because of a moral standing, its fine its your choice. But frankly, SCS has ditched the community, DW for all intents and purposes is dead in the water (SCS hasn't even managed to give us a replay viewer). I mean SCS had known about DWX for quite some time, they even wrote in this forum that modding with all its consequences (and adding new playables) was alright. So if they don't care, why do you ? ![]() Just enjoy the mod (and try out the lada, virginia, type 212 and harushio ![]() |
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#5 |
Machinist's Mate
![]() Join Date: Dec 2007
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I tried DWX for quite some time and, while I found the new units and detection curves a lot of fun, the bugs with the AI sort of killed it for me. AI subs don't do a good job of counterfiring though their evasion is not that bad, but surface ships, especially AEGIS ships, are quite broken as far as AAW goes.
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#6 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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#7 |
Navy Seal
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FFS goldorak it is nothing to do with moral standing it is to do whether it is worth it. I still read the DW forums and it seems people are still having problems with it.
I understand that due to underlying code ships such as the Udaloy are essentially an OHP. That and it seems issues with the AI. |
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#8 | ||
Admiral
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In any case, there are over 30 playable units, if the Udaloy is not to your taste, try the diesel electrics, or the Virginia, or Sturgeons, or the Typhoons. The Helix is nothing to sneer at, as the ASW Tupolev. The database has had a complete rehaul, and in mission design you can use objects that just aren't there in Lwami. For instance doing a recue mission of sub with an emergency beacon. Even from a weapons perspective, the amount of programmability in the settings blows out of the water Lwami and Alfa Tau. |
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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I second Goldorak. DWX is the mod to go after
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#10 |
Sonar Guy
![]() Join Date: Jun 2005
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Talking about those patches, would it be possible to know which ones are needed and where to find those ( I just want to make sure I will take the right ones).
What about AEGIS ships in RA. I heard it is pretty bad. In the stock and LWAMI they are not so agressive (I think they make them better actually but I am not sure (salvo..). Hopefully it is not that bad in RA. I mean subs are not everything....ha ha |
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#11 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
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AAW for the allies ships are not that good in DWX.
But you don't get to play an AEGIS cruiser in DW afterall so why bother much? I'm sure the upcoming patch will try to fix that. DW is about sub and ASW it's not meant to be played as a task force simulation. Ha ha. Try fleet command for that. DW is really about playing sub and hunting for sub basically. That's the very reason they don't provide anything larger than FFG and the helo and P3 asides from the subs. DW predecessor SC was even solely about sub and there was no surface and air ASW playable.
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Last edited by Castout; 11-20-09 at 09:42 PM. |
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#12 |
Sonar Guy
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Yeah but what about scenarios involving SSGN against Task group.
You need that kind of umbrella (even though you are not controlling them) ASW means that you need to defend against AAW. If you cannot then you miss the boat... We are talking an ASW simulation in a modern warfare. But I want to say many thanks to the developer of RA! Well done. |
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#13 |
Silent Hunter
![]() Join Date: Nov 2006
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Sure take the 688i launch Tomahawk anti ship missiles at Russian Task force lol you can see how effective their AAW is.
![]() I don't get it too when they numb down US forces AAW
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#14 |
Admiral
![]() Join Date: Apr 2005
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The problem of AA screen for allied units is certainly there and has to be corrected in the next iteration. Just because you don't get to play an Arleigh Burke or Ticonderoga doesn't mean the AA screen of a task force has to be non existant. This is further compounded by the fact that RUSSIAN task forces have an AA screen worthy of this name.
So yes there is definitely an oversight or bias in the mod which has to be taken care of in the next version. |
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#15 |
Navy Seal
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I'm going to say something controversial here. I think the reason why the US units AAW is dumbed down is because the mod is made by Russian modders.
I've been around a few Russian language forums that discuss military matters and the conclusion I have come to is that they do not believe the US systems to be superior to their own. However you will find that in the English speaking world we have strategypage which is almost as bad. |
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