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Old 12-19-09, 11:20 PM   #1
badger_ken
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Default Artillery training mission hosed?

Hi everybody,
I just got SH4 (yes, I'm kinda slow ). I played SH3 to death, and I loves me my mods, so I'm not a total idiot. I had no problem with the first training mission, but on the second training mission (artillery training), things seem seriously bugged:
  1. the sub starts under immediate attack, right at the very start. This wouldn't be so bad, but....
  2. I can't fire any guns! When I go to the gun stations, both the AA and the deck guns report "no ammunition" - I see 0 shells in the display, when I hit space bar I get a "no ammunition" report. WTF? What am I missing? I scoured this forum and saw nobody else with this issue.
This is running SH1.5 Gold Edition, with these mods, installed in this order, using JSGME:
  1. TriggerMaru_Overhaul_19
  2. TMO19_Patch_081209
  3. Eye Patch Pack
  4. Sonar TargetFix2
  5. TGT DIALS TO PK FIX
  6. RSRDC_TMO_V502
thanks much for any advice.
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Old 12-19-09, 11:25 PM   #2
badger_ken
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oh, and just in case this matters - this is at 85% realism, everything but disabling the event/external cameras.
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Old 12-19-09, 11:42 PM   #3
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Quote:
Originally Posted by badger_ken View Post
oh, and just in case this matters - this is at 85% realism, everything but disabling the event/external cameras.
Click on the ammo types and see if one loads. They may read at 0 shells, but just try it, I think I remember having this issue as well.
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Old 12-20-09, 09:05 AM   #4
badger_ken
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Originally Posted by Laconic View Post
Click on the ammo types and see if one loads. They may read at 0 shells, but just try it, I think I remember having this issue as well.
Thanks! Clicking on the "HE" works, the others are ignored (including the AA ammo for the AA gun, go figure). Holy non-obvious, batman. I still find it impossible to _win_ the scenario, but at least I can shoot the guns.

BTW, just a message in a bottle for anyone else who later comes across this - one thing that also caused me a lot of grief is that I've finally figured out that realism settings are ignored in the tutorials, even though it says "Realism: 85%" before I start. I spent a lot of time flailing in the 3rd mission (sink the cruiser) until I figured out that the manual targeting was _disabled_ - instead, just lock on, wait for the arrow to turn green, and fire, et voila.
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Old 12-20-09, 12:34 PM   #5
Sailor Steve
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Something I learned playing SH3 with GWX that might also apply here: Take the training missions before you load up that supermod!

On the other hand I just loaded up the latest version of Ops Monsun, and so far the training is pretty cool.
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Old 12-20-09, 02:20 PM   #6
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Quote:
Originally Posted by badger_ken View Post
Thanks! Clicking on the "HE" works, the others are ignored (including the AA ammo for the AA gun, go figure). Holy non-obvious, batman. I still find it impossible to _win_ the scenario, but at least I can shoot the guns.

BTW, just a message in a bottle for anyone else who later comes across this - one thing that also caused me a lot of grief is that I've finally figured out that realism settings are ignored in the tutorials, even though it says "Realism: 85%" before I start. I spent a lot of time flailing in the 3rd mission (sink the cruiser) until I figured out that the manual targeting was _disabled_ - instead, just lock on, wait for the arrow to turn green, and fire, et voila.
Yeah, all the supermods (that I know of) nerf the deck gun to where it's not a practical weapon in and of itself. You can expend all of your ammo on a ship and still not kill it. It's mainly meant to be a finishing weapon to take out wounded targets and to use against small, unarmed merchants (read: junks).
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Old 12-20-09, 02:34 PM   #7
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You don't need the eye patch with 1.9, probably would overwrite it and no harm, but he said he included it with 1.9
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Old 12-20-09, 09:32 PM   #8
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You don't need the eye patch with 1.9, probably would overwrite it and no harm, but he said he included it with 1.9
Thanks for letting me know, JSGME didn't complain, we'll see if anything untoward happens...
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