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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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I used (and loved) the Natural Sinking Mechanics mod for 1.4. I haven't used that since UBM came out, and there are days I really miss it.
Does anyone make a similar mod that (only!) changes the way ships sink in 1.5 to be more realistic? I normally play Operation Monsun, and I've got no problem with the sinking in that mod. Every once in a while though I've got a hankering to play vanilla on the US side, but the vanilla sinking bit just kills me. If I could fix the way ships sink in vanilla, I'd be golden for a more relaxing patrol. Thanks! |
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#2 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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i would like to know if there is a compatible one as well for 1.5
lt commander lare |
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#3 |
Stowaway
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many use nsm for 1.4 with v1.5 and find no issues at all, some report finding minor glitches (but i never saw them listed so im not sure what thery were) but the way it was talked about it sounds like it wasnt anything that noticable.
i get the idea that its fine to go ahead and use it with stock v1.5 and you wont notice any problems at all. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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where can you download the natural sinking mod i looked on the subsim downloads and didnt see it is there a link for it thanks
lt commander lare |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#6 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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what exactly happens to sinking when you used this mod? And do you need the realistic sink times in use when you use it to get the effect?
__________________
http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#7 | |
Stowaway
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it increases hit points way high so the ship only sinks from flooding, no huge explosions or breaking in half just very slow sinking only from flooding that takes time to happen and if you leave before it finishes sinking you lose credit for it. go out of range before it records it as sunk and it doesnt count. to use nsm you have to commit to killing time waiting on slow flooding but it is more realistic so to each his own but i never had the patience to use it. |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I posted it a long time ago on my FF :
Natural sinking mechanics 4.0 : http://www.filefront.com/13840440/Na...hanics_40.zip/ I love that mod, I understant that rfb also has a sinking mechanics part made by Observer : RFB 1.52 Ship Damage Mod http://forum.kickinbak.com/viewtopic.php?f=11&t=1141 main forum is here : http://forum.kickinbak.com/viewforum.php?f=69 keltos |
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#9 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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