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#1 |
Watch
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So I was practicing my targeting and I seem to be able to do fairly well with manual targeting in good weather. However in bad weather I seem to do a horrible job of measuring the range to my target. I was using the attack periscope to measure the range and I kept getting a range that was way off. Like 1600 Meters when it is actually about 900 meters.
I was using the weapons officer to determine how far off I was by making my own solution, then asking him for a firing solution and comparing the numbers so I had an idea of how far off I was. ![]() Any tips for a good way to get the range to the target in bad weather? |
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#2 |
Engineer
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I'm a few months into this manual targeting...and i have played this game for almost 3 years.
Weather and wind will play havoc on you. Dont give up!
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#3 |
The Old Man
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If you can, set your sub up on a course perpindicular to your target's course and set your scope/UZO to where the gyro angle reads 000 and shoot when the area of your target you want to hit is lined up with the vertical crosshair.
Range is not a factor with a 0 gyro angle and a perpindicular course. This assumes you have target speed and the AOB set correctly on the TDC. See this link for the quick 90 method(if you haven't seen it already): http://www.paulwasserman.net/SHIII/ ![]() Oh yeah: Welcome aboard!
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#4 |
XO
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aye even in bad weather i seem to be hitting as long as i'm on a rough 90° aob.
remember you don't need range to calc speed just time how long he takes to get between a coupld of points and calc on the nemograph ![]() |
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#5 |
Watch
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I am confused.
Wouldn't the range to target change the gyro angle of the computer? If I shoot at a ship at a 90 degree AOB from 1000 meters away wouldn't the torpedo have to lead the ship more than if I am 500 meters away? Or is there something I am missing? |
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#6 |
Sonar Guy
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TORPEDO LEAD ANGLE
================================================== == Lead Angle = Arctan ( Target speed / Torpedo speed) So if the target is making 12 knots, and you wish to fire a 30 knot T-III electric, then your lead angle is... Lead Angle = Arctan ( 12 / 30 ) = 21.8 degrees As long as you're within 5000 metres of the target track. Another way to figure how much to lead 'em is via the Law of Sines, i.e., arcsin ( sin AOB ( Target speed / Torp speed )) if AOB = 90; Target speed = 25; and Torp speed = 40, then Offset Angle of Collision (OAC) = 39 degrees |
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#7 | |
The Old Man
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![]() Quote:
Try it. Set your scope at 000 gyro angle, go to the TDC, adjust the range. The gyro angle should stay the same. There's a thread somewhere that shows this graphically. I'll see if I can find it, but not until tomorrow probably. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#8 |
The Old Man
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Sorry-I couldn't find that diagram that shows this idea graphically.
It basically showed 2 ships on parallel courses at different ranges at time of firing and your sub/torpedo perpindicular to their courses. The computed lead angle was the same for both ships, even though the ships are at a different range(assuming their speeds are the same). All this can be figured with some trig or make a cool wizwheel-Hitman makes a cool one. http://www.subsim.com/radioroom/show...t=kriegsmarine ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#9 |
Watch
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Ok, that makes More sense. I didn't understand how to get the lead angle. Thanks
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#10 |
Mate
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I do the same sort of thing, but just made a chart for the different torpedo speeds. Since torpedo speed and target speed are constants, the shooting angle works for any distance.
![]() http://img31.imageshack.us/img31/798...romthehip1.jpg DU |
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#11 |
Sonar Guy
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Sharkbit : I think I found it .
![]() http://www.subsim.com/radioroom//sho...d.php?t=138312 It's SH4, but it does'nt really matter. See graphics at # 8 and 15. ![]() |
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#12 | |
The Old Man
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![]() Quote:
![]() Post #15 was the one sticking in my head. Thanks JMV! ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#13 |
Seasoned Skipper
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and at close range (around 1 kilometer) when the ship runs more or less perpendicular across your stern or bow, this trick also applies:
set all torpedo data to 0 so that it fires exactly on you bearing. fast torpedo leads by target speed in degrees, slow torpedo leads by the target speed x2 a destroyer, for example, crossing your bow at 15 knots after its attack run, needs a fast running torpedo aimed 15 degrees in front of her this is what I always use when I am inside a convoy and the poo hits the proverbial propellor edit: ah there is a list of lead angles on that link above. never mind (although I find my numbers are close enough to kill stuff)
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#14 |
Stowaway
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You can get away with that if your making a straight on bow or stern shot but, when making a 90 degree shot (Target at 090 R or 270 R) you have to get the correct range.
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