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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
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Wow -- great trailer. If the game actually plays anything like the teaser, then we're in for a real treat. Wolfpacking was conspicously missing from the list of "5 new features" though -- makes me kind of nervous.
I would love to see a "Worst Case Scenario" campaign option too: the abilty to scuttle / abandon ship if the unthinkable happens. Even 1914 Shells of Fury (which I bought today for $3.00 and am having a blast) has an 'abandon ship' option to end the patrol...yeah -- this puny, little budget sub sim gives you the option to scuttle your boat. The description in the manual goes on to say: "If you are fortunate, you will be rescued by a German ship and be able to CONTINUE the campaign." How cool would that be in SH5? That's what I'm talkin' about here: campaign options, people! On a grimmer note, the alternative endings could also be simply summarized in the Post-Patrol screen: KIA or captured and sent to sit out the rest of the war in a POW camp... could even be played out cinematically like this fanatstic trailer Ubisoft just released. Well, I can only hope. I pray someone from the SH5 Dev team hears my plea. I'm an optimist, so I will definitely buy the game regardless. ![]()
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![]() "You may fire when ready, Gridley." --Commodore George Dewey Last edited by Easy_Eight65; 08-18-09 at 01:21 AM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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I have the same concern. Ubisoft, please, please bring the WOLFPACKS in, otherwise you'll (once again) miss the essence of the Atlantic submarine warfare in WW2.
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#3 |
Stowaway
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Agreed.
Wolfpacks should be the core component of U-boats simulations. |
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#4 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
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I agree that having wolfpacks and the abandon ship/surrender options would be great to have in-game.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#5 | |
Sea Lord
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![]() They have to implement this! Otherwise they will fail again and the whole campaign makes no sense! best greetings Han |
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#6 |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
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It would be insane not to have wolfpacks this time. Its been talked about for half a decade now and there is absolutely no excuse for it to be missing in place of "Sims Uboat" stuff.
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#7 |
Medic
![]() Join Date: Mar 2007
Posts: 167
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Absolutly no excuse not to have a wolfpack with today's computing power on your average PC.
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#8 |
Mate
![]() Join Date: Sep 2007
Location: Finland
Posts: 54
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I have a feeling that we will see the ability to co-operate with other submarines in Wolfpack - I trust the developers that much, and I just have the feeling also.
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"Kapteeni is Finnish word for Captain, while Rantala is Finnish surname, derived from Finnish word for beach, ranta." |
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#9 |
Navy Seal
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SH5 without wolfpacks will be about as realistic as SH4 without water.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
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also my nr1 concern. iirc, ubi rom said that they had to cut it from sh3 because of time concerns. there seems to be no valid excuse not to include it this time.
a working bdu ai, (be more agressive!) and a good uboot ai is a absolute must have. it would be realy cool to have some comment about this from the devs. if its not included, which means heading for a uboot fps/rpg, i can lean back and ease the tension.
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#11 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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you are asking for smoking weapons of mass distraction...
I would remain sitted without any high hopes... many good things could have been applied to SH3/SH4 but were ignored... so why SH5 would be that different? |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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#13 |
Stowaway
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By the way, does that survey we had in forums about what do we want to see in SH5 was sent to UBI already ?
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#14 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
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If wolfpacks are in (which i hope), this would also mean shadowing convoys for other uboats but this could take upto several days.
How would they do this as shadowing a convoy at no time compression takes a long time and pumping the time compression up means running into the convoy or loosing the convoy. I also hope to see milkcow, other resupply vessels and a more active radio traffic between uboats and BdU Noline |
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#15 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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If they left it up to me I would say Wolfpacks were the most necessary item to complete historical relevance to a U-Boat campaign and if we can not have that I would prefer they do WWI.
WWI did not have Wolfpacks but I am guessing the making of an entirely new set of models would trash that. I would love to slip out of post and see Derrflinger or put up the peri and see HMS Lion but that is unrealistic to even imagine. I dare say the effort for SH5 to have wolfpacks would detract from the more profitable eye candy that would put more money into Ubi's pocket. Perhaps if I had shares in UBI i would agree with candy over substance. If they could add ai torpedoes I am guessing someone could add U-Boat ai later but I seriously doubt we will see coordinated wolfpacks. Player would have to direct other craft or somehow be able to coordinate with them. Nice idea but beyond the scope of reality, IMO Wulfmann
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