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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2007
Posts: 31
Downloads: 41
Uploads: 0
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Hi buddies,
Could anyone know how to get back the "direction tail" or "heading tail" which on the map showing all ships, subs & aircrafts direction, just like the stock game. I think it could suit some rookie players of SH3 like me. Thank you !! |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Try installing this with JSGME. It brings back the colored contacts and the tails too, I believe: http://files.filefront.com/GWX+Conta.../fileinfo.html
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#3 | |
Seaman
![]() Join Date: Sep 2007
Posts: 31
Downloads: 41
Uploads: 0
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Many thanks for your reply. I'll try it. ![]() |
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#4 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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If I want to use this mod, do I need to :
- first roll-back SH Com - then download the mod and install it in the mod folder - open JSGME and move it in Then when I open SH Com to play, I need to open at a port of milk cow? Thanks, BP |
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#5 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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When I download this to my MODS file, all I get is a 7Z file. I try to open it but I can't. Also, when I look at JSGME, it does not show up. Shouldn't I have a file for this download? I also have the same issues with the All Weather Guns, SpySat and other similar mods.
Please tell me what I am doing wrong. Thanks, BP |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Are you opening the downloaded file with WinRar or something simular first before useing jsgme ?
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#7 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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I clicked on the below Re-direct.
It took me to Jimbuna's FileFront site. I clicked on "Download Now". It opened another webpage for FileFont and then the File Download page came up. I clicked on "Save" then selected to SAVE in my Mods folder. It states that the only save type is a .7z Document. When Save completed for the 43.3KB document, I "Close". I look in the MODS folder and the 7z file is there. I tey to use JSBME but can't find the document. If i directly try to open the document, it tries to in "Windows Media Player" but cannot. That's it. Any help or ideas? Thanks |
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#8 |
A-ganger
![]() Join Date: Apr 2005
Location: No(r)way
Posts: 74
Downloads: 30
Uploads: 0
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7z. is a compressed archive. You need a program to unpack it.
Like this one. I did some testing with Zipgenius, another prog, but that failed on spanned archives in 7z format. Use the one on the link and your ready for 7z formats.
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Don't let them see you come |
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#9 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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OK, I tried to download the .exe but it says tha the file is corrupted.
I then tried the .msi but it says that "This installation package is not supported by this processor type. Contact your product vendor. Is there some other file type that is more common that can be forwarded/emailed to me subsim account? Or is there another way I can download from subsim? Also, the Lifeboat mod is a RAR file, I can't open this either. Any ideas or is there another file compressor that is more univeral like .zip? I know I can open in zip if someone is willing to send it that way....pretty please. Thanks & Good Hunting, BP Thanks, Last edited by Bent Periscope; 05-29-09 at 10:58 AM. |
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#10 |
Chief of the Boat
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Download 7zip from here:
http://www.7-zip.org/download.html Download the file from my FF page and save it to desktop Unpack/unzip the file into your JSGME MODS folder Enable the file using JSGME |
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#11 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Please excuse the following but I am trying to make sure I have all the steps since I will be trying to make these changes tonight at home.
As instructed, I will download the "7-Zip Command Line Version" file and save it to my desktop. Then I'll open it to install it. Then do I still do the other steps that I was doing: I clicked on the below Re-direct. It took me to Jimbuna's FileFront site. I clicked on "Download Now". It opened another webpage for FileFont and then the File Download page came up. I clicked on "Save" then selected to SAVE in my SH3 folder. It states that the only save type is a .7z Document. When Save completed for the 43.3KB document, I "Close". From here, I'm assuming that the 7-zip file will allow me to decompress the file. I will then move the appropriate folder to the MODS folder and install with JSMBE. Cross my fingers and hope it works, I can't wait to use soem of these Mods. Please let me know if I missed any steps or need to do something else. |
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#12 | |
Chief of the Boat
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Don't worry....we'll get you sorted.
Easier still, simply go here: http://www.filehippo.com/ Scroll down to the Compression and Backup section and click on 7zip A page will open with a green section on the right...click on the 'download latest version' You can either run it from there or save it to desktop or another folder of your choice and install it into your pc from that folder. Quote:
That is correct ![]() |
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#13 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Jimbuna,
It worked!!! Now I have to try to get the lifeboat mod to work. It is a RAR file and I saw that there was also a RAR at that same site. BTW, do you remember a thread regarding a more powerful torpedo that was able to really blow up ships. I remember them saying that a destroyer would be blown in 2 pieces and each would be tossed in the air. Thanks, BP |
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#14 | |
Chief of the Boat
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I'm afraid I can't help you concerning the torpedo thread, my interests are more for a realistic perspective. |
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#15 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
Uploads: 0
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Anyone know how I can get rid of the tail and colors?
![]() I'm running NYGM 3.1 and have used the Realistic contacts mod. I want to try something different where I can "see" the contact report but the speed and heading are not there unless it is mentioned in a radio report. Not as random but still will make me think twice about chasing down every contact that pops up on the map.
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