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Old 06-05-09, 03:37 PM   #1
Warhawk
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Default [Req] Flak Damage

Ok, I searched and looked..but couldn't find an answer anywhere

I have a VII/B early '42 w/ dual zwelling 20mm mounts...on air attacks my guys light up the incoming aircraft, 8-10 hits easy..but the planes keep coming...

I am sorry..if you hit a plane with a few 20mm AA rounds..that sucker is coming out of the sky, ok I will even go so far as giving it barely survivable chances with 3-4 (I'm talking direct engine hits, not wing or fuselage hits)

Is there any way to increase the damage done by the flak guns to aircraft?

And a 20mm AA gun within 1000 yards on a standard cookie cutter cargo ship during WWII it would be a floating gazebo (standard construction steel was approx 1/4" thick and wasn't hardened)..well for a little while anyway.

Thanks in advance
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Old 06-05-09, 03:44 PM   #2
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You'd be suprised how much damage a plane could sustain.

What version of the game are you playing?

If it's GWX, then yes, the planes are a little tougher to 'down' due to popular demand....but they are definitely not invincible.

Be advised:

If you tweak the hitting power of a given calibre you also do so for the same calibre throughout the game, regardless of which side/unit uses it.
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Old 06-05-09, 03:55 PM   #3
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SHIII GWX3.0

I have an ultra crap puter...Sempron 3600, Gig of RAM, Nvidia 5700 (it loads but takes 7 min!!)

Yah most WWII planes could sustain a ton of damage from smaller caliber rounds..the .303 and .50 cal rounds would really tear em up but they would keep on flying..but it wasn't till they started putting the 20mm guns on them did the damage start.

I'm watching the planes dive in...I can count and hear the rounds plink plink plinking off the front of the aircraft but nothing..no smoke..no damage...and the KABOOM "were taking damage" (all the while I am turning circles at flank speed {the tricks I learned from the forums})

I mean if a plane with a .50 can hole up and damage the almost 1" thick pressure hull of a sub..don't you think a 20mm would turn a .023 thick aluminum plane into Swiss cheese..especially if a round went thru one of the jugs on their radial engines?

Is there a .cfg or .txt file I can edit to double or triple the damage by the AA guns...just to see the effect.

And tweaking the damage is understandable...I would be very afraid of a fighter coming in with a 20mm gun in its nose as it would turn my sub into Swiss cheese like it would do the same to a cargo ship from my boat.

(and/or) make the daggum planes a bit weaker like in 2.1, these things ain't flying tanks ya know
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Old 06-05-09, 04:21 PM   #4
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Quote:
Originally Posted by Warhawk View Post
Is there a .cfg or .txt file I can edit to double or triple the damage by the AA guns...just to see the effect.
Not that I'm aware of....the only way I know of is to do what I suggested above, with the resultant consequences.
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Old 06-05-09, 05:11 PM   #5
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couldnt he lower the aircrafts hit points.
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Old 06-05-09, 05:12 PM   #6
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Quote:
Originally Posted by Task Force View Post
couldnt he lower the aircrafts hps.
K where are the aircraft HP files...oh wait..under campaign right?
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Old 06-05-09, 06:01 PM   #7
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Quote:
Originally Posted by Task Force View Post
couldnt he lower the aircrafts hit points.
Quote:
Originally Posted by Warhawk View Post
K where are the aircraft HP files...oh wait..under campaign right?
Task Force should sort you out from here
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Old 06-05-09, 06:27 PM   #8
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The hit points are in the .zon file
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Old 06-05-09, 10:13 PM   #9
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Yikes..in HEX..don't think I am going to be modifying that...yikes!
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Old 06-05-09, 10:16 PM   #10
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I'm not sure if S3D addresses that area yet.
But TimeTravellers Mini tweaker will.
It's a very easy adjustment.
Even in HEX.
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Old 06-06-09, 12:22 AM   #11
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Main thing that bugs me is when you hit and damage an airplane and it just buzzes around you, on fire, outside flack range radioing your loacation to the Royal navy. IRL if an airplane was on fire it was doomed. Either you cut fuel and put the fire out, or you bailed out. I once had a burning aircraft circling me for over half an hour. Would there be some way to make fire's effects more realistic?
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Old 06-06-09, 03:40 AM   #12
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Have a look at this http://www.subsim.com/radioroom/show...0&postcount=22. The issue has been discussed in the past. I do recommend you read through the whole thread as there are some interesting points you might find interesting to you.
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Old 06-07-09, 11:30 AM   #13
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What I find interesting about that link is the declaration that most aircraft of the ww2 period were "wood or fabric" Oh really? Funny, I've seen quite a few in museums and most of them are made from Sheet Aluminium over light alloy frames. The only fabric covered airplanes in SH3 are the Swordfish and the Wellington. and both those had steel frames not wood. IRL aircraft were hard to hit due to their small frontal cross section and high speed. but they were very easily damaged. The only armour in a Hurricane for example was the back of the pilot's seat and the front of the cockpit glass. 20mm rounds were perfectly capable of punching clean through the wings of aircraft if they hit directly.
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Old 06-07-09, 02:37 PM   #14
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Quote:
Originally Posted by Bronzewing View Post
What I find interesting about that link is the declaration that most aircraft of the ww2 period were "wood or fabric" Oh really? Funny, I've seen quite a few in museums and most of them are made from Sheet Aluminium over light alloy frames. The only fabric covered airplanes in SH3 are the Swordfish and the Wellington. and both those had steel frames not wood. IRL aircraft were hard to hit due to their small frontal cross section and high speed. but they were very easily damaged. The only armour in a Hurricane for example was the back of the pilot's seat and the front of the cockpit glass. 20mm rounds were perfectly capable of punching clean through the wings of aircraft if they hit directly.
If you read the entire thread carefully you will see that the statement about fabric or wood was made with regards to the Swordfish and the Wellington.

Refarding damages on planes one must remember that a plane falls off the sky when the pilot dies or when a vital part is hit. In (most) WWII planes all the vital parts were located around the engine and the pilot. Therefore holes on the fuselage were not enough to bring the plane down unless the bullets hit cables or other instruments. Taking into consideration that most of the fuselage was empty on those planes a few holes did not cause so much of a problem.
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Old 06-07-09, 10:08 PM   #15
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You specifically said "Most of the airplanes of the time were made out of wood or fabric." That is a direct quote.
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