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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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After just performing my 2nd deep dive (held at 160m) test in my IIA as I am approaching my patrol in AN26 I blew twice on the compressed air,the first blow reduced the air to about 3/4 approx,yet the 2nd blow reduced ALL the air.I immediately noted this down and concluded there must be a serious malfunction with the valves somewhere,either a slow leak or complete valve failure (obviously the latter).
Now what I am asking is this , "is that rate of drain normal for such a malfunction"? I am not complaining mind you,after all makes the game more realistic ![]() Well,looks like we will be relying solely on the planes on this patrol to surface ![]() Also,would somone be kind enough to give me a short list of other malfunctions to watch out for?,other than gear problems,fuel leaks,rudder problems,dive plane problems etc. Thanks!
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
Fleet Admiral
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Are you running with SH3 commander? If so it may you have malfunctions and sabotage on. This randomly adds damage or disability to certain systems in the sub or not.
Running repairs are not modelled and the only ways to fix the problem are to shut down the game and reload using commander or return to base and start a new patrol. I normally run a test dive and systems check not far out from port then return if I find a problem that is likely to endanger my crew. I can't say I've really tested the compressed air capacity in a IIA but you may find that you only have enough for two blows. Does anyone know how many times you can blow ballast in a IIA normally? |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I'm running Commander 3.2 yes.I actually like the malfunctions option,gives me a bit more to think about,making the patrol less tedious.I have never tried the sabotage option,but may do someday.I don't fancy the idea of grubby little commies or their supporters getting their hands on my equipment/crew,let alone being allowed to get that close in the first place
![]() I remember in stock game in a VIIC I usually had about 4 blows until it ran out,so it may be normal to have only 2 in a IIA.As I said,the 1st blow depleted about 1/4,then the 2nd blew all the lot! No problem,I can live with it ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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I didn't enable sabatoge until I was in France for a while and with my careers in the Med, I've had it enabled since I started there. I try to give the boat a good shaking out on the first day out to make sure everything is working. I have been caught by suprise a few times though and even had to return to port a couple of days out.
Can't speak for a IIA, but in a VIIC, I had enough air for 3 blows, but I was flooded pretty bad and around 225m on the last one but it got me to the surface.....briefly. ![]() ![]()
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#5 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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Do you mean this is general or just for the problem related to here..? I once had a malfunction - couldn't get full speed on either diesel or electric. Each time this was selected speed went to zero. This continued for a large part of the patrol but after a prolonged still-submerged period it suddenly worked again... |
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#6 |
Fleet Admiral
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I'm not 100% sure but I don't think that repairs are modelled. IIRC Commander sets up the malfucntion from the start of the patrol/reload of the game and it is with you until you go back to base or reload again.
If it does permit fixes then that's great! JScones may be able to shed some light on this |
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#7 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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#8 |
Chief of the Boat
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I'm unaware of any mid patrol 'fixes'.
The one I find most annoying is the refusal of the engines to answer the Full Ahead order. |
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#9 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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The worst 'malfunction' I've encountered was a severe fuel leak. I normally check my range at present speed not far out into Biscay and it came back at almost half of what I was used to. I suppose I should have returned to base just because I must have been leaving a trail of diesel oil as wide as the interstate behind me, but since I knew that wasn't modelled in the game I just went out anyway. Short patrol with low score.
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#10 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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I dont think I have experienced a fuel leak,at least that I am aware of.
What I normally do to keep a check on my fuel is - 1 - get max range as soon as I start the patrol,at cruising speed.I ask for 5 reports,then take an average. 2 - I then work out my fuel consumption for 24hrs,usually ends up around 520km worth.I then do another fuel check in 24hrs time.The fuel should fluctuate (+ -) no more than around 50-100km,depending on sea conditions. 3 - I then repeat fuel checks at 12:00 each day.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#11 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Do we also get lens problems with malfunctions on?,fogging etc,or even cracks?
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#12 |
Chief of the Boat
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Yep....that's another of the malfunction possibilities.
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#13 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
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I've always played with 'malfunctions/sabotage' and never saw that before or since. |
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