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#1 |
Watch
![]() Join Date: Feb 2009
Location: Jamaica
Posts: 24
Downloads: 84
Uploads: 0
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Hey All...
I've been wondering... is there a persicope/snorkel spray mod out there for SH3???
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![]() ________________________________________ SH3 GWX 3.0 & SH3 Commander V3.0 Torpedo Damage Mod Final V2.0 Water Stream and Exhaust Combi Mod v1.0 Life Boat & Debri V4.0 ![]() |
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#2 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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ha?
How about a sound for snorkel? I still don't know how to do it :rotfl: |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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You could always take a look at Rubini's work on the Water Streams mod. It could provide a good example of how to add emitter nodes to the snorkle and periscopes for a spray effect.
asanovic, I thought adding an engine sound to the raised snorkel was mostly dependent upon editing the associated SDL file as well as adding the sound to the main Sh3.sdl file?
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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yep.. should be.. but what id from where to connect it with sdl? I tried several ids of snorkel from several files.. I found sdl for engine, tried adding for snorkel.. tried with menu, when you press button(grr ferrari really s..s, it is unfair those double deckers, fia pushes private teams) you hear sound..
but always flunk.. must be I missed something or need a little push.. :rotfl: |
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#5 |
Bosun
![]() Join Date: Mar 2009
Posts: 61
Downloads: 73
Uploads: 0
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Hansolo seems to have succeded adding sound to snorkel.
http://www.subsim.com/radioroom/showthread.php?t=151423 |
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#6 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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What about raising? And waracecampaign in about 5 years when I buy new bucket.. :rotfl:
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