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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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For some reason the missing wave texture problem seems to be getting worse for me:
![]() This seems to be a new development since installing GWX 3...but I can't swear to that. It seems to be worse during my latest session. ASUS Rampage Extreme x48 Intel C2Q 9650 3.0ghz 4gb OCZ RAM BFG GTX260, 896mb (C:720, S:1480, M:1220, mhz) SoundMAX X-fi I'm using the recommended settings for nHancer to tweak the GTX260...at least, the one's I know of. I'm posting in this thread but it may, in fact, have nothing to do with GWX3. It's been a L-O-N-G time since vanilla SH3 ![]() Any ideas on what I can look at...nHancer settings, nVidia control panel or anything else you can think of? Thanks! Vic |
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#2 |
Pacific Aces Dev Team
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It's a limitation of the rendering engine, you can't render a full detailed water allot of miles around the actual camera position without drastic descents of the framerate. So the trick is to use a level of detail mechanism which renders the ocean mesh near the camera position in higher detail and further away with less detail. Less detail means here also different rendering of textures.
Here you can see that the ocean mesh near your sub has allot of polygones to render and in the distance they are reduced. ![]() ![]()
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#3 |
Hellas
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hello Prowler3,
there is something you can do about this. do you know how to handle s3d ? if yes, open the scene.dat file . go to sky-->envdata and there would be the lodfactor.set lodfactor's value to a higher value...about 15.if you get fps hits go back and set this to a lower (than 15) value bye |
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#4 |
Engineer
![]() Join Date: Jul 2006
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It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!
ok Rick |
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#5 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
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very good point as im running an overclocked I7 at 4ghz, so was wondering if thier was a modder out thier willing to make an ultimate graphics mod for sh3, no stops max lod max res everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.
Jonesy ![]()
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#6 | |
Hellas
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its ...working,just a try is needed ..nothing more ![]() |
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#7 |
Hellas
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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For rendering without artifacts (stock game) is enough 16 (for 16 km need 78), but in any case increase this value does not remove rendering problems ...
P.S. It's not LOD ... it's one of parameters (patches) for water subprogram ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-31-09 at 04:32 AM. |
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#9 | |
Hellas
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what do you think? (is possible?) bye |
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#10 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Let me also say that my screen shot only showed the problem beyond the first "detail boundary" (for lack of a correct term?). I also see this loss of texturing much closer to my sub, at times?
Makman94, I'm not familiar with "S3D", but I do a lot of tweaking in FS9 with various proggies and I'm not afraid ![]() Can you give me more info on S3D? I'm willing to give it a go. Framerates have not been a problem on this gaming machine, so I think I can safely tweak the setting you refer to. As to the rest, do you have anything I might try? As I said, this is a fairly good rig so I should have room to tweak. ASUS Rampage Extreme x48 Intel C2Q 9650 3.0ghz 4gb OCZ RAM BFG GTX260, 896mb (C:720, S:1480, M:1220, mhz) SoundMAX X-fi I'm interested in all suggestions. No one commented on nVidia Control Panel or nHancer settings. I "think" I'm using the right stuff here...but would also listen to any comments on those? Thanks guys! Vic and who the heck is messing with my avatar??? LOL! |
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
And than more big waves (more wind) so much is more visible "poligons effect" ... For not to show "poligons effect" Dev's have limited height of the free camera (70 m) ... If you speak about badly adjusted water (on the second picture) you can adjust it in scene.dat in EnvSim controller ... (common parametres are in EnvData controller) ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-31-09 at 04:34 AM. |
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#12 | |
Hellas
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![]() Quote:
you will find the s3d here:Silent 3ditor . its a hex editor but with a very friedly interface. open the scene.dat with this programme and do what i told you at the previous post . thank you,Anvart |
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#13 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Makman94, That seems to have alleviated the problem for the most part. I am still "adjusting" as setting LOD factor to 15 did result in a fairly big FPS hit in very rough seas during daylight. Strangely this did not occur in the full 360 degree view with the camera but only when viewing in a certain direction? I'm guessing the big FPS drop at a certain view direction must be the result of the angle at which the waves are coming...but that's just a WAG.
Anywho...thanks! ![]() |
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#14 | |
Hellas
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note that maybe you don't see the shore but if you are near the game's engine 'see' it. |
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#15 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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![]() Quote:
Thanks! |
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