SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-28-09, 01:32 PM   #1
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default Missing wave texturing?

For some reason the missing wave texture problem seems to be getting worse for me:



This seems to be a new development since installing GWX 3...but I can't swear to that. It seems to be worse during my latest session.

ASUS Rampage Extreme x48
Intel C2Q 9650 3.0ghz
4gb OCZ RAM
BFG GTX260, 896mb
(C:720, S:1480, M:1220, mhz)
SoundMAX X-fi

I'm using the recommended settings for nHancer to tweak the GTX260...at least, the one's I know of. I'm posting in this thread but it may, in fact, have nothing to do with GWX3. It's been a L-O-N-G time since vanilla SH3 .

Any ideas on what I can look at...nHancer settings, nVidia control panel or anything else you can think of?

Thanks!

Vic
prowler3 is offline   Reply With Quote
Old 03-28-09, 04:27 PM   #2
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

It's a limitation of the rendering engine, you can't render a full detailed water allot of miles around the actual camera position without drastic descents of the framerate. So the trick is to use a level of detail mechanism which renders the ocean mesh near the camera position in higher detail and further away with less detail. Less detail means here also different rendering of textures.

Here you can see that the ocean mesh near your sub has allot of polygones to render and in the distance they are reduced.

__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Old 03-28-09, 04:50 PM   #3
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

hello Prowler3,

there is something you can do about this.

do you know how to handle s3d ?

if yes, open the scene.dat file . go to sky-->envdata and there would be the lodfactor.set lodfactor's value to a higher value...about 15.if you get fps hits go back and set this to a lower (than 15) value

bye
makman94 is offline   Reply With Quote
Old 03-28-09, 05:11 PM   #4
IFRT-WHUFC
Engineer
 
Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
Default

It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!

ok
Rick
IFRT-WHUFC is offline   Reply With Quote
Old 03-28-09, 05:16 PM   #5
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

very good point as im running an overclocked I7 at 4ghz, so was wondering if thier was a modder out thier willing to make an ultimate graphics mod for sh3, no stops max lod max res everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.

Jonesy
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-28-09, 05:28 PM   #6
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by IFRT-WHUFC View Post
It's not entirely sure it's just the lod factor, but you also need to consider the tiling factor!! the more tiles the more rendering needs to be done! Hence the more work for the CPU! and i do hate it when all the GWX guys quote this fact! If we all still had the same PC we had when this game was released, well i for one would have retired by now!

ok
Rick
hello Rick (how are you?),
its ...working,just a try is needed ..nothing more
makman94 is offline   Reply With Quote
Old 03-28-09, 05:29 PM   #7
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by rcjonessnp175 View Post
everything that would be cool as i think this sim can look just as good if not better than sh4 in certain respects.
i also believe that !
makman94 is offline   Reply With Quote
Old 03-28-09, 06:24 PM   #8
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

For rendering without artifacts (stock game) is enough 16 (for 16 km need 78), but in any case increase this value does not remove rendering problems ...

P.S. It's not LOD ... it's one of parameters (patches) for water subprogram ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-31-09 at 04:32 AM.
Anvart is offline   Reply With Quote
Old 03-28-09, 06:55 PM   #9
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Anvart View Post
For rendering without artifacts (stock game) is enough 16 (for 16 km need 78), but in any case increase this value does not remove rendering problems ...
hello Anvart, i had a question for you (and Racerboy) ,check the thread ''Anvart and Racerboy''
what do you think? (is possible?)

bye
makman94 is offline   Reply With Quote
Old 03-28-09, 11:16 PM   #10
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Let me also say that my screen shot only showed the problem beyond the first "detail boundary" (for lack of a correct term?). I also see this loss of texturing much closer to my sub, at times?

Makman94, I'm not familiar with "S3D", but I do a lot of tweaking in FS9 with various proggies and I'm not afraid

Can you give me more info on S3D? I'm willing to give it a go. Framerates have not been a problem on this gaming machine, so I think I can safely tweak the setting you refer to.

As to the rest, do you have anything I might try? As I said, this is a fairly good rig so I should have room to tweak.

ASUS Rampage Extreme x48
Intel C2Q 9650 3.0ghz
4gb OCZ RAM
BFG GTX260, 896mb
(C:720, S:1480, M:1220, mhz)
SoundMAX X-fi

I'm interested in all suggestions. No one commented on nVidia Control Panel or nHancer settings. I "think" I'm using the right stuff here...but would also listen to any comments on those?

Thanks guys!

Vic

and who the heck is messing with my avatar??? LOL!
prowler3 is offline   Reply With Quote
Old 03-29-09, 01:20 AM   #11
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by makman94 View Post
hello Anvart, i had a question for you (and Racerboy) ,check the thread ''Anvart and Racerboy''
what do you think? (is possible?)

bye
If you speak about "poligons effect" ... it will be always (look Seeadler post) ...
And than more big waves (more wind) so much is more visible "poligons effect" ...
For not to show "poligons effect" Dev's have limited height of the free camera (70 m) ...
If you speak about badly adjusted water (on the second picture) you can adjust it in scene.dat in EnvSim controller ... (common parametres are in EnvData controller) ...

__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-31-09 at 04:34 AM.
Anvart is offline   Reply With Quote
Old 03-29-09, 09:31 AM   #12
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by prowler3 View Post
Makman94, I'm not familiar with "S3D", but I do a lot of tweaking in FS9 with various proggies and I'm not afraid

Can you give me more info on S3D? I'm willing to give it a go. Framerates have not been a problem on this gaming machine, so I think I can safely tweak the setting you refer to.
hello,
you will find the s3d here:Silent 3ditor . its a hex editor but with a very friedly interface. open the scene.dat with this programme and do what i told you at the previous post .

Quote:
Originally Posted by Anvart View Post
If you speak about "poligons effect" ... it will be always (look Seeadler post) ...
thank you,Anvart
makman94 is offline   Reply With Quote
Old 04-16-09, 12:21 PM   #13
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Makman94, That seems to have alleviated the problem for the most part. I am still "adjusting" as setting LOD factor to 15 did result in a fairly big FPS hit in very rough seas during daylight. Strangely this did not occur in the full 360 degree view with the camera but only when viewing in a certain direction? I'm guessing the big FPS drop at a certain view direction must be the result of the angle at which the waves are coming...but that's just a WAG.

Anywho...thanks!
prowler3 is offline   Reply With Quote
Old 04-16-09, 03:43 PM   #14
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by prowler3 View Post
Makman94, That seems to have alleviated the problem for the most part. I am still "adjusting" as setting LOD factor to 15 did result in a fairly big FPS hit in very rough seas during daylight. Strangely this did not occur in the full 360 degree view with the camera but only when viewing in a certain direction? I'm guessing the big FPS drop at a certain view direction must be the result of the angle at which the waves are coming...but that's just a WAG.

Anywho...thanks!
yes ,this is happening if you are near the shore (to the direction of the shore)
note that maybe you don't see the shore but if you are near the game's engine 'see' it.
makman94 is offline   Reply With Quote
Old 04-16-09, 04:31 PM   #15
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
yes ,this is happening if you are near the shore (to the direction of the shore)
note that maybe you don't see the shore but if you are near the game's engine 'see' it.
OK...I was in the fjord just south-west of Narvik, after sinking the Warspite. Shore very close on both sides...so that explains it.

Thanks!
prowler3 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.