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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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EDIT/ This Project Is Terminated
Hi Folks. Ive seen in various threads that people want a longer wake mod so i started to look at the files and found out its possible to do. However it will take quite some time to do cuz i have to go through every ship to test and tweak, test and tweak ![]() I wanted longer wake for my self and i was not satisfied how they looked ingame, they where short and to much "milk" in them. But i didnt want them to long either cuz that wud be a real performance hit. So far i think i can make the wakes to be about 4-6 times longer than stock and also more transparent so the "milk" effect is reduced. But every wake will be tested so they fit each ship. The mod will be based on the ships that comes whit TMO and RSRDC and will be compatible cuz there is only one file that i need to change and that file only affect the wake and nuthing els. It will be JSGME compatible also. A small screen teaser for you ![]() Here is stock wake for a AUXsubchaser. ![]() Here is the modded version: ![]() And here is another view from an destroyer. ![]() From the last picture you can se the bow wake and the prop wake. I will try to make them more transparent also so they fit into the rest of the wake. But for that i must ask for permission to use thos files cuz they are made from some other excellent modders. But more on that later ![]() Vikinger. ps: I estimate the time to finish this of to about a week since there are so many files to go thorugh.
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![]() ![]() Last edited by Vikinger; 04-08-09 at 10:46 AM. Reason: Project Terminated. |
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#2 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
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Looks very nice to me!
![]() Hint: Never announce a time frame for finishing any work, 1st because you'll never know, and 2nd you'll get repeated questions why it ain't released yet.
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Haha your right but i want to finish this of as soon as possible.
So let say 1 week to 10 year ![]()
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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#5 |
A-ganger
![]() Join Date: Jan 2009
Posts: 78
Downloads: 11
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taht is nice.. one thing will it be compatible with those environmental mods..
tsk tsk.. i hate to be a non-modder...
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MODS I USE: Real Environment~Run Silent Run Deep~NSM4 Light~GATO HI-RES V2~Map Colour Scheme~MetalHudKit Graybars HELP!!!! I'M A NON-MODDER, MOD USER..... ![]() |
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#6 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Yeah it will be fully compatible whit the Envirovment mods.
It is only 1 file i need to change in every ship/sub folder and that is the .val file and that file Only handle the wake. So it will not affect anything els. Another teaser whit a fishingboat. Quite transparent wake cuz after all its a sailingboat ![]() ![]()
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Nice work Viking
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#8 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Iam still working on this but have ran into tons of problems.
![]() Its so many variables to take in account so it will look descent and so far i think i have re-done 50 entries/ships. And today i encounterd another problem. I had completely forgot how it looks when a ship do a narrow turn but i figured that out on a mission. And the wake was completely wrong. So after 3 hours of testing and changing just for one type of ship i came up whit this result. Now i need to go through every ship there is and test them on real patrol. So it wll take some time before i manage to do all 150 entries ![]() Here is the latest changes to a destroyer/coastal patrolboat. A class A/B. The 3 first images are rezised to 50% Full turn at max rudder. ![]() ![]() ![]() Closer look at front wake. note that there is a wake that is a little wider than normal from the bow wake. ![]() And just a nice picture ![]() ![]()
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#9 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
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Now that set of screenies is just jaw dropping!!! Keep up the good work
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#10 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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Looks very nice....Maybe you could start with just doing the subs (ownship) first?
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#11 |
Eternal Patrol
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Nice work on the wakes. Of course it shows the game limitation of the way wakes really work. The foamy part doesn't last very long in real life, but there is a non-foamy 'disturbing' of the water that can extend for miles behind the ship if it's going fast enough. This part is never portrayed in games, and probably for good reason.
Still, it would be nice... Looking good though! ![]()
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#12 |
Mate
![]() Join Date: Sep 2008
Posts: 55
Downloads: 10
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looks awesome
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Running silent,running deep,we are your final prayer Warriors in secret sleep,a merchantman's nightmare A silent death lies waiting, for all of you below Running silent,running deep,sink into your silent sleep |
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#13 | |
Lucky Jack
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#14 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Yeah. The wake is very limited even thou there is many variables to adjust.
I didnt either like the "milky" wakes. Its more like a plane that draws thier stripes on the sky than a ship wake. I tryed to adjust this part a bit by changing the opacity and it looked good at full speed. But the game change the opacity at different speed so a fast ship that goes half speed will hardley not generate any visible wake at all. I wish i could adjust the opacity at different speed but i have not found the file that handle that. The ships comes whit 1 wake for small ships. 2 wakes for medium ships and 3 wakes for larger ships and they all have thier own characteristics. When there are more than 1 wake they must be in "harmony". Therefor there is testing on every ship cuz the ships lenght affect how it shows up. Right now iam trying to adjust thos 50 ships ive allready done cuz there was a value called fixed length that made the wakes to look stupid when they made a turn. if i stretched out the second wake that starts at the middle of the ship (that has 3 wakes) to last for about 50 meters and the fixed lenght was set to 25. The wake started to "bend" first after that 25 meters. And i wanted it to start to bend as soon the wake leave the stern. So for that i need to take in account how long the ship is and how width the ship is and where the wake starts. Iam also adjusting the start widht of the wakes and the angle they spread and some other values as well ![]() And too long wakes looks just silly but overall the wakes will be from 70 to 200 meters in lenght dependant on the ship type. And that means about 5-10 times longer wake than stock. I hope i soon can find some values that iam staisfied whit that i can use for more than just a single ship. Like same wake for the destroyers. its darn time consuming to do each ship and iam not sure if its really worth the effort. I starting to run out of time also cuz i have a movement to a new appartment coming up in begining of May. Need to take care of that also. But i hope i dont need to postphone this. And perhaps i release the wakes for the subs first like Soundman suggested. ![]()
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#15 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Found some cool picture that show the foam from a boat.
Note that most of the foam is on the side of the boat and not just behind it. I think this can be done by changing the wake_front and wake_back.tga file that handle the wake apperance. ![]() And also some good reading on the site also. http://www.steelnavy.com/WavePatterns.htm
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