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#1 |
Nub
![]() Join Date: Mar 2009
Posts: 2
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Hello, I'm new. I am currently trying to figure out a way to mod the maximum number of officers allowed on a boat; can someone point me at the right file and line?
I figure it must be in the Data/submarine/<sub_name_here> folders, but I can't for the life of me find a line like "Max officers allowed" or anything. I am running version 1.5, if that makes a difference. It sure would be nice if they had commented the config files more thoroughly ![]() EDIT: After half an hour of poking around in basically every place I could find, I'm giving up on finding it myself. So, you guys are my last hope! Hopefully stuff like this isn't hardcoded, that'd be a shame. Last edited by Riffraffselbow; 03-21-09 at 03:00 AM. |
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#2 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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I think this should do the trick:
For example in NSS_Balao.upc file add these 2 lines: Code:
;************************************************************ ; ; SUBMARINE TYPE DEFINITION ; ;************************************************************ ;------------------------------------------------------------ ; Crew Evolutions ;------------------------------------------------------------ ;Evolution= Normal ;Evolution= Battle_Stations [UserPlayerUnit 1] ID=Balao NameDisplayable=Balao UnitName= USS Balao Type=Balao UpgradeClass=3 UnitInterval= 1943-02-04, 1963-07-11 ExternalClassName=SSBalao Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Balao/NSS_Balao_T01.tga LightmapTextureName=data/Submarine/NSS_Balao/NSS_Balao_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Balao_Class_01.tga MaxPettyOfficers=90 ; max number of crewmembers over rank 4 MaxOfficers=90 ; max number of crewmembers over rank 7 [UserPlayerUnit 1.UnitPartSlot 1] ID=BalaoConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9 IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32 ExternalNodeName3D= Z01 /snip Do the same on other subs upc files you wish. Maybe the number 90 is a way too much, one could try less if there's trouble with the game or somesuch. Good hunting. |
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#3 |
Nub
![]() Join Date: Mar 2009
Posts: 2
Downloads: 0
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#4 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Ok, maybe there was something else to it.
Let me check this stuff ingame and see what it was about. I suppose there was some other files to edit also and it's been awhile since i've used more officers. BBL ![]() |
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#5 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Allright, I got this thing working.
Atleast i was able to buy all them dudes in the beginning of the career. Gonna upload this mod soon, gotta pack it and make some readmes etc... Pics or it didn't happen? ![]() |
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#6 |
Pacific Thunder
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http://www.subsim.com/radioroom/showthread.php?t=135499
link above is a topic that addressed this... You could edit the UPC files and add two lines shown in red below in: - Data\Submarine\NSS_Gato\NSS_Gato.upc (for example) ExternalClassName=SSGato Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Gato/NSS_Gato_T01.tga LightmapTextureName=data/Submarine/NSS_Gato/NSS_Gato_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= Gato_Class_01.tga MaxPettyOfficers=52 ; max number of crewmembers over rank 4 MaxOfficers=14 ; max number of crewmembers over rank 7 to the first (Crew Evolutions) section. This could have adverse affects however? I don't know... Happy Hunting! Art |
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#7 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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#8 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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For historical numbers that work in SH4, the RFB team has done a lot of research into the roster files for subs in WW2. They get more accurate as more information is found. I am slowly, as funding permits, ordering the microfilmed sub rosters for early war subs. If you want a historic crew use the numbers inn the RFB files.
However it looks like jimbob going for a super crew, the very opposite direction. |
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