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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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this thread will be reposted
Last edited by Webster; 06-19-09 at 08:38 AM. |
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#2 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
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thanks webster dl to night keep up the good work
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#3 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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can you address the rapidly moving "stationary" survivors too? In oder to do a rescue mission, you must run at flank, and at low time scale, making it a very time consuming mission because the survivors miraculously move sometimes thousands of yards. in a matter of 1 hr of gametime. It's nuts. Dead ships don't drift that much, and they would be more subseptable to currents and wind if such things affect vessels ingame.
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#4 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
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Downloaded it and placed a copy in my 1.4 install I will test and let you know.
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#5 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
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I'm not much worried about that, I don't see them that close for that long, it;d just be nice for them to stay put long enough to get to them.
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