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Old 02-26-09, 04:21 AM   #1
Oneshot/Onekill
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Default Is the ROF too high for AI ships?

Hello everyone, i've been a long time forum member on the offical SH3 website, i only recently decided to defect to subsim, don't know why i didnt do this sooner, i like the atmsosphere here.

I've been playing SH3 since its inception in 2005, and one of the things that still really bugs me to this day even with all the wonderful mods that have been produced is i believe and i may be wrong, that the ROF (Rate Of Fire) for all AI guns, main, secondary, and AA is awfully high. I've seen quite a few surface engagements in the game and i would have to say that the gunfire exchanges don't last nearly as long as they should, especially given that all of the capital ships invloved had armored belts, magazines, bridges, and decks.

My question to you the forum is simply is there any way to modify the ROF for the AI, or is it SDK coded and i/we simply have to live with it?
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Old 02-26-09, 05:05 AM   #2
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I guess the point is to force you to fight submerged.

From the question you ask, I can tell you are also a deck gunner like me. The high ROF of allied surface ships is to compensate their otherwise stupid and predictable behavior and your deck-gun skill accumulated through multiple careers.

While this did not prevent you from engaging a armed surface target with your deck gun (I did it many times in GWX2.1, even sinking destoyers), it does forces you to think more like a real uboat skipper, so you are less likely to do so unless the condition is perfect (calm sea at dusk, evening, or night) and the range optimal (3000-4500 meters against AN armed ship).

And you probably shouldn't take on more than 1 armed vessel at a time.

Trust me, if it is too easy, you won't like it either.
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Old 02-26-09, 05:31 AM   #3
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Quote:
Originally Posted by BasilY
I guess the point is to force you to fight submerged.

From the question you ask, I can tell you are also a deck gunner like me. The high ROF of allied surface ships is to compensate their otherwise stupid and predictable behavior and your deck-gun skill accumulated through multiple careers.

While this did not prevent you from engaging a armed surface target with your deck gun (I did it many times in GWX2.1, even sinking destoyers), it does forces you to think more like a real uboat skipper, so you are less likely to do so unless the condition is perfect (calm sea at dusk, evening, or night) and the range optimal (3000-4500 meters against AN armed ship).

And you probably shouldn't take on more than 1 armed vessel at a time.

Trust me, if it is too easy, you won't like it either.

Hello there BasilY.
Actually i am a fan of the deck gun given the right circumstances, but i am also cautious with it.

What i meant by seen quite a few surface engagements is that i've actual watched them while submerged. The type of engagements i'm speaking about are the scripted battles that took place for example the channel dash, or the sinking of the bismark.
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Old 02-26-09, 06:46 AM   #4
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I can't say definitevely but I have noticed the different timescales, dependant on gun sizes/calibres
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Old 02-26-09, 07:02 AM   #5
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Yeah thats what i was refering to also Jim. I was wondering if you have any knowledge from your previous work on GWX if those values are historical? If there say way off is there any way to bring them into a more realistic time frame?
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Old 02-26-09, 07:05 AM   #6
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Okay i've gone back and reread my first post. What i'm really trying to find out is are the RELOAD time historical accurate? God i'm such a tool!
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Old 02-27-09, 05:01 PM   #7
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Quote:
Originally Posted by Oneshot/Onekill
Yeah thats what i was refering to also Jim. I was wondering if you have any knowledge from your previous work on GWX if those values are historical? If there say way off is there any way to bring them into a more realistic time frame?
I can't say for sure....but my money would be on 'no'. The SH3 game engine is now well over three year old.

It might well be possible for timescales to be altered though.

One caveat is finding the person with the appropriate skills.

Unfortunately, the person I have in mind is now working predominantly on the SH4 game engine.
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