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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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does anyone know where to find the little "l" symbol that is shown on the equipt damage screen when something is destroyed?
i would like to change it to say something else like the letter "D" Last edited by Webster; 02-08-09 at 06:51 PM. |
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#2 |
Sea Lord
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Maybe here.... '.\data\Menu\Gui\Layout\CrewSystemsManagement.DDS'
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#3 | |
Stowaway
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but thats not the correct file as it did nothing when changed so it must be something else that contains the destroyed symbol |
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#4 |
Electrician's Mate
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#5 | |
Admiral
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That is a one showing amount of damage, so it is a number in that case not a symbol for "I". So I would suspect it is coming from the 'savegame' files since it is just a value that starts at zero and increases as you take damage to a max of 1. So I would think the only time it would have a value other than zero was during an actual game or if you save a game with damage. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 | ||
Stowaway
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by it going to 1 is not making a lot of sense to me in that reguard, but i guess it was supposed to indicate 100% damaged as in destroyed and unfixable. i wonder if i could edit 1 to = D so it shows the letter D to indicate the item has been destroyed? it must be tied to the sim or zon in some way because they control everything damage related correct? |
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#7 | |||
Admiral
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[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3.Equipment] ID=IXElectricEngine NameDisplayable=Electric Engine EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=GatoEEngine ExternalLinkName3D=NULL FunctionalType=EqFTypeEngineElectric Hitpoints=100.000000 EfficiencyHumanFactor=0.573281 EfficiencyMechanicFactor=1.000000 Efficiency=0.573281 Damage=0.000000 This is the one I figured created the number you are looking for, but did not do any testing to prove it. But may be worth a look. DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,2.66403 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,2.43818 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,27.0447 Since you have zero damage at start, I would think that the zon files would created the amount of damage but this is where that amount would be stored. I am just guessing here, but you could probably put in a value then load the game (if it will load) and see if the number you are looking at changes. My problem is trying to figure out which save game goes with which "saved game" they don't seem to use the names you save it under. Just my 2 cents and I may be way off here. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#8 | |
Stowaway
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![]() "I always thought (and may be wrong) that it did not indicate time to repair but % of damage." well it shows both in the same area but i cant say its the same indicator its just in the same spot. the thing is, it might very well be one indicator for repair time and another for destroyed stuff i just have to guess at this point. i found this one in the my documents/sh4/data/cfg/userplayercontext/ Equiptment.upc file [Equipment 2] ID=RudderTransmission NameDisplayable=Rudder Transmission EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=NULL FunctionalType=EqFTypeTransmission Hitpoints=100.000000 EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=1.000000 Damage=0.000000 <<<<< this is rounded off number from next line below it DamageHitpointsConsumed=0.000000 <<<< this is actual damage level RemainingRepairTime=0000-00-00 00:00:00 <<<<<<< this is damage repair time DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.13382 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,8.0272 DamageDescription3=NULL,0.6,1,0,1,1,Broken Axle,0,0,NULL,1,0.6,12.2515 im pretty sure this is the repair time thats shown until destroyed but what controls it and where the destroyed symbol that replaces it is linked to is a mystery, they have so many things that look the same saying damage Last edited by Webster; 02-14-09 at 09:43 AM. |
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#9 |
Stowaway
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these are the files from a saved game i made
below is how a destroyed electric engine showing the "1" damage symbol looks: [UserPlayerUnit 1.Compartment 1.EquipmentSlot 9.Equipment] ID=GatoElectricEngine NameDisplayable=Electric Engine EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=GatoEEngine ExternalLinkName3D=NULL FunctionalType=EqFTypeEngineElectric Hitpoints=100.000000 EfficiencyHumanFactor=0.833143 EfficiencyMechanicFactor=1.000000 Efficiency=0.833143 Damage=1.000000 DamageHitpointsConsumed=100.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.00266 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,11.3482 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,13.1205 here is how a badly damaged battery looks: [UserPlayerUnit 1.Compartment 1.EquipmentSlot 10] ID=SternBattery NameDisplayable=Aft Battery Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=NULL ExternalDamageZoneTypeID3D=59 IDLinkEquipmentLoaded=GatoSternBatteryBasic [UserPlayerUnit 1.Compartment 1.EquipmentSlot 10.Equipment] ID=GatoSternBatteryBasic NameDisplayable=Batteries (Stern) EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=NULL FunctionalType=EqFTypeBatteries Hitpoints=100.000000 EfficiencyHumanFactor=0.833143 EfficiencyMechanicFactor=1.000000 Efficiency=0.833143 Damage=0.869359 DamageHitpointsConsumed=86.935883 RemainingRepairTime=0000-00-00 11:56:45 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.63567 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,11.7422 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,13.5354 i tried changing the numbers in these files in different combinations of one at a time to all at the same time but they never changed anything in the game so i think this is just a record of events at time of save but i dont think its actually used by the game for anything while its running or loading a saved game. |
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