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#1 |
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Need Some Clarification, AoB and TDC
All:
I've enjoyed the treasure trove of info on this board and I'd like to thank all for their contributions. I have read and studied many of the tutorials, especially related to TDC and such, but I still have a slight problem and a few minor questions. If anyone can shed some light on this, I'd appreciate it. here is the order in which I am setting up a firing solution.
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#2 |
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#3 |
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Hmuda,
Thanks for the quick reply! I am looking forward to correcting my faux pas with regards to the Recognition Manual-TDC situation. I see what you mean by the difference between the shadow I see and what the TDC thinks I am tracking. Ditto on the speed estimate -- I will start waiting a bit longer between stadimeter checks. I'll get back to you on how I do with your suggestions. It sucks that closer you are to the target, the more drastically the AoB changes per unit time. I guess gthe AoB should be updated last before firing immediately thereafter. [BTW -- The attack map is nice, and I don't use it to set up shots, but as you suggested I use it to see if I was close AFTER I've shot. Until now, I've been dejected at what I was seeing.] Again, many thanks! |
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#4 |
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Hmuda,
I reread your answer and I missed an important follow-up question. In training on your suggestions it would be helpful to see if the PK accurately predicts where the ship should be and then checking it with the periscope. Question -- On the attack map, what symbol defines where the PK thinks the ship is? Is it the white X? |
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#5 | |
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![]() It's a pretty hassle free environment with nice amount of time allowed to set up your shot. About the attack map, it can be useful. That's the place where you can get a graphical confirmation about the accuracy of your solution. The attacks are all about patience. Don't fire your shots immediately after your solution si ready. Take some time to confirm your calculations, check everything twice. Only fire if you're completely feel you are ready.
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#6 | |
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![]() Yes, the X is the position of the ship and the white line supposed to be the direction it's heading. If you allow me I'll come back with a more precise method of measurement about the accuracy of the solution that does not involve the map and tedious measuring of angles.
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#7 | |
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Regards, Dan |
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#8 |
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Here's the thing I promised.
![]() ![]() ![]() Hope it helps. Just a sidenote: I heard that some people have problems with this dial as it can lock up at 0 degrees. Make sure your game is patched to the latest version, just to be sure. I never encountered this bug, but that doesn't mean it can't be there.
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#9 |
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That's great info! I was trying to ascertain the meaning of those dials and such. Now I know a little bit more!
Now, looking at your last screenie -- some time has passed since you made your initial TDC calculations/input. No doubt between the time you entered AoB and the time you confirmed your settings the target's AoB has changed, yet you haven't updated your AoB -- so is it safe to assume that if accurate data is entered into the TDC initially (bearing, AoB, speed and distance) and then confirmed as you indicate, that the TDC is properly updating the torpedo's track to intercept the target? This is fascinating stuff. |
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#10 | |
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There is also a method to check your target's AOB without scribling on the map (very useful when the map updates are turned off). When you make the second distace measurement and get the estimated speed, you'll also get the target's estimated heading, based on it's relation to 0degrees (north). On the upper dial on the PK, you'll notice two dials as well. The outer dial is the "true compass" for your target's position (you get this after you measure the distance which combined with the bearing pretty much gives you the position). The inner dial is your target's heading (aka AOB). Now based on the heading you got after the sencond measurement, you can fine tune the AOB by matching the inner dial's 0degree to the outer dial. On my pictures you can see that the heading I put in was ~98 degrees. So if after the second distance measurement you get a speed of X and a heading of - let's say - 168, then you simply adjust the AOB dial and keep updating the solution until you see that the inner dial's 0 marker is right above the outer dial's 168 mark. At that point you - assuming the measurements were fairly acurate - you'll have the target's AOB without that tedious measuring on the map. But don't get me wrong. Using the map can be much-much-much more accurate, but for starters, I would suggest you use this method. There are a few very neat tricks detailed in THIS thread that does not require the use of the PK. If you feel secure about your manual targeting using the position keeper, then I suggest you start looking into these methods as they can be very rewarding if pulled off correctly.
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#11 |
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This keeps getting better and better! I am going to pull into port and undergo some additional training before setting out on my next patrol.
Thanks, Hmuda! |
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#12 | |
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#13 |
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Hmuda, I wanted to get back to you and let you know that your help has been invaluable. My hits are way up, thanks to you. I am using the AoB method you suggsted, where I adjust the AoB dial to get the target's 0-degree indicator to point to its heading on the outer dial. Awesome.
I still need practice quickly identifying ships when they are not quite 90-degrees to me (shortened profile), but I am getting there! May you find calm waters and unescorted conveys! ![]() |
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#14 | |
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#15 |
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Hmuda,
One more favor. Without gunking up my computer, what are your most recommended MODs which will work with SHJIV:Gold Edition (U-Boat Campaigns)? If it makes any difference, I don't intend to use the U-Boat expansion (at this time). Dan |
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