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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2005
Posts: 13
Downloads: 5
Uploads: 0
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I've always found it rather silly that you can ID a ship instantly on the map by the colour coding. I know there was a mod that made all contacts grey, but i can't seem to find it anymore and the master list has a dead link. Does anyone know how to make all the contacts grey or have that mod and can send it to me? Thank you.
edit - nevermind i found it. Last edited by Icelandair; 08-23-06 at 11:26 PM. |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hi Icelandair,
look there for 'All Gray Contacts Version_1.1.zip': http://server3.realsimulation.com/u-...Mods/index.php Greetings, SSB |
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#3 | |
GWX Project Director
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#4 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() Quote:
But this link is dead. Where did this mod go?
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#6 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks man
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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