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Old 08-05-05, 07:51 PM   #1
Farside
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Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
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Default Torpedo Problems?

I was looking around and quite a few people are complaining 'My torp just glanced off the ship and didn't go off' or ' why did my torp go off too early' well i'm gonna put this here so you people can find out at a glance.

Magnetic Pistol Torp Running Depths

You will find that weather affects the running depth of your torpedo greatly. These calculations will ONLY work with Magnetic Torpedos

If its calm (0-3m/s winds) set your torpedo to run 0.5 metres under the keel depth. I found that this depth is perfect for this weather.

If its overcast and slightly windy (4-8m/s winds) set your torp to run 1 metre under the keel of the target ship.

If there are heavy winds (9+m/s winds) torp firing can be quite difficult at this time, if the target ship hits a wave, its keel depth will radically rise or fall accordingly. when making these attacks i am usually directly infront or behind my target (better accuracy and hitrate, i've found)

Impact Pistol Torp Running Depth

The main thing about this is make sure you're at a right angle to your target (no less than 60degrees and no more than 120degrees [if you are less or more that 60/120 use a magnetic torp and follow the above instructions accordingly]) once lined up put in the data (or have the weapons officer do it automatically) set the torp to impact AT NO MORE THAT ABOUT 6 METRES UNDER THE TARGET SHIPS KEEL also, dependant on the keel size of the ship, adjust accordingly

FAQ's


Q: 'My Torpedo glanced off the ship but didn't blow'

A: You should have used a magnetic pistol, your angle of attack was too small or too large ( 60/120 degrees, remember? ) Also this can be caused due to duds. Also torpedos have a minimum run length before the torpedo is armed, it's around 300 meters but i've heard of people hitting from 250m + so experiment, the acoustic torpedos need 400 meters before their acoustic guidance is activated. (ty Fishmachine)


Q: 'My Torp went under the ship, but didn't go off'

A: Either this was caused because the run depth was too deep, the ship hit a wave and the torp went under it or alternatively the torp pistol malfunctioned, this was said to be more regular in the northern regions. but remember if firing under the ship use a magnetic pistol (ty fishmachine)


Q: ' My Torp blew too early '

A: This is a problem mainly with magnetic torpedo's, it malfunctioned and blew up, load/fire another and forget about it


Q: 'My crew is in the torpedo bays but they aren't loading'

A: Check the green bar at the top of the torpedo bays, if its less than about 25% you'l need more manpower, may i suggest that you have a torpedo officer. Another reason may be that you are still rigged for silent running, many a captain have been caught out with silent running, dont become another statistic. There is also an auto-load checkbox in the top left hand corner of the reload screen (access the reload screen by pressing the 'U' key (default) (ty fishmachine)

Any other question, post them here and they should get answered. Hope i've helped all you up and coming sea wolves and maybe some of you older sea hands too.
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Torpedo Problems? Check out my thread for FAQ\'s and running depths!
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