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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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Hitzones in the Ship Recording Manual?
Ahoi!
I had a mod for my old Stock-SH3 wich added the hitzones to my Recording Manual (like Engine Room, Fuel Bunker, Keel, Rudder...) permanently, that you can fire on these copartments manually on bigger distances than 1km. Is there a Mod for GWX 3.0 wich does the same? I already looked at the .tga files for the SRM but I couldn't find a easy way to do it myself. I hoped that there were a second .tga wich is fading in when the enemy ship is in range, but I couldn't find such. Maybe it's in another folder. I found in the .cfg files something like X/Y-coordinates under the point [2DCompartments], but I don't know how it works. I hoped someone of you can help me with it. If there's no such mod, I think I do it myself, sharing it with the community, if you're interested. But still, its just an idea. P.S.: One way I can imagine, is that I can take screenshots of every enemy ship in the game, when the compartments are shown in the SRM. By using the Mission Editor to generate a mission with all ships. But that would be probably a pain in the ass way to do it... |
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