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#1 |
Eternal Patrol
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There have been threads in the past in which playing styles were discussed, and two of the responses have been "I don't waste torpedoes on anything under 1000/2000/5000 tons" and "the deck guns aren't powerful enough".
I've just found yet another example of real-life kaleuns going against both of those statements. When Hans-Werner Kraus, captain of U-83, attacked the very old Egyptian steamer Said, which displaced a whopping 231 tons, he fired two torpedoes, both of which missed, and then spent 50 rounds from his deck gun sinking the little ship. Of course it doesn't say how many of those rounds missed, but still... http://www.uboat.net/allies/merchants/1755.html
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage U 19 - 1 warship sunk for a total of 441 tons U 24 - 5 warships sunk for a total of 571 tons U 653 - 1 warship sunk for a total of 840 tons |
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
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GASP!
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#4 |
Eternal Patrol
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On the other hand...
Here's a u-boat sinking four wooden sailing ships - all by ramming!:rotfl: http://www.uboat.net/allies/merchants/3181.html
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#5 | |
Grey Wolf
![]() Join Date: Aug 2007
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![]() Quote:
![]() I cannot say for GWX, since my computer won't run it, but I see way too many targets.(most of the time!) I still use the auto-TDC, which is WAY too reliable, so I usually fire off 2-3 torps into the sea at the beginning of a patrol to count as 'misses/malfunctions'. I also fire two torpedoes at anything more than 3000 tons. I know I can sink them with one, but I assume a real Kaleun would not know that. Therefore a good patrol is maybe 20,000 to 30,000 tons=4-7 ships. |
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#6 |
Eternal Patrol
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GWX cuts way down on the contacts, but still more than real life. I stay in my assigned grid for the whole patrol, which makes a big difference in that respec.
I use manual targetting, but still use Weapons Officer Assistance, and I do several sightings for each shot just as if I was making the calculations. It's surprising how many times I still miss. I too consider 20,000 tons a great patrol.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 11-15-08 at 01:52 PM. |
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#7 |
Admiral
![]() Join Date: Feb 2006
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Oh, I don't know.
To me GWX is most authentic! Sometimes I get so sink a big cargo with just one Torpedo and other times it has to be more or too many! As for the contacts...well i just spent 33 days in a VIIB and the majority of it was just cruising around and burning fuel on uncle Karls bill!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 11-15-08 at 01:58 PM. |
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#8 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
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You could probably reduce them but tis a trade of with gameplay and realism
Nobody would want to go out patrol after patrol and sink one or two ships Or None at all |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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In one of the first patrols of my curent career, still on Type II, I hit 2000t Small Merchant with one torpedo. She stoped, listed to port but didn't sink. I fired a coup de grace, but she was still afloat.
![]() Reluctant to fire my last torpedo, I surfaced and used my flak gun ![]() Finaly I fired my last torpedo, sank her and return home with some 5000 t. ![]()
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#11 | ||
Chief
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greetz, Jaeger
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Everything comes to him who waits |
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#12 | |
Grey Wolf
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I find that I always seem to find a ship or convoy when it is most inconvient(real world issue)! Hours of drifting around and then just as the wife calls out, "We need to go to the store!" I get the SHIP SIGHTED! message...! ![]() |
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
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If anything its singles
No real data on those especially from neutral countries whom we know sailed as needed goods etc Convoys are pretty well documented but can only be used in the Rnd as a repeating instance of the same convoy with timed spacings that can get as close as RL Of course singles handled the same way I think from SH3s POV its that sensors will always be better than they were and of course positioning is always spot on Even with reduced map contacts the ones that are left are always accurately plotted whereas radio position reports from other uboats would have only been as good as their actual plotting and positioning was to start with Then factor in your own position keeping to get to that position was no wonder many boats never found contacts they had info on Thats where SH3 has the edge over RL You always know where in the sea you and the contact is Your sensors always work as were intended |
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#14 |
Ace of the Deep
![]() Join Date: Jan 2008
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I try not to let these issues worry me. I enjoy SH3 immensely, regardless of the accuracy of history.
If you follow SOP, as laid down in the U-Boat Commander's Handbook, the target in your sights is worth more than the huge merchant you have yet to find. Kaleuns that held off from engaging a target because it was too small to be considered a worthy addition to their tonnage score usually would find themselves in a world of trouble from BdU. Donitz wanted his commanders to be like aggressive attack dogs. ![]() Sink 'em all! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#15 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
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I just want to say i discovered a new function to sh3contacts program, if you set x% of the single ships or convoy, to an spawn probality of -100 (the program will substract 100% to the prob. of that ship / convoy to appear. the problem is that gwx adds to the scripted campaign a lot of single ships (the tool only modifies the random campaign) but anyways it should empty the sea a lot.
if you want to try: Single ships: 90% % more spawn probability: -100 probability of report: must write somethig minutes: must type something. Check 'Write new values' single ships: YES checked. |
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