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Old 11-22-08, 10:40 PM   #1
Castout
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Default Torpedo ranges in game

All either in stock or any widely available modded game, many of the torpedoes especially those foreign less well known ones have seemingly very short range or endurance.

Yesterday i bought a book titled 'Submarines in Indonesia' more or less, and I was astounded to find out that the locally designed and built torpedo, the SUT which stands for Surface Underwater Target has a range of 38 km, 18 km of which is wire guided. That seems a little odd when we compare it with the torpedo endurance of the Chinese in DW which is supposed to be a somewhat more advanced country than my own. I haven't checked the SUT endurance in the unspeakable mod though.

Any comment on this?
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Last edited by Castout; 11-22-08 at 10:41 PM.
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Old 11-22-08, 11:06 PM   #2
Molon Labe
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Whenever you see a range quoted in a source, make sure it has a speed associated with it. If it doesn't, then the number is probably meaningless.
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Old 11-23-08, 09:25 AM   #3
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Quote:
Originally Posted by Molon Labe
Whenever you see a range quoted in a source, make sure it has a speed associated with it. If it doesn't, then the number is probably meaningless.
Even then many torpedoes change speed. They might search at one speed and then home at another, for example. One of the shortcomings of wargames is that we often use these sorts of numbers are exact measurements when in fact they're just rough estimates used to aid decision making. I think Red Storm Rising used to get around that problem by giving each torpedo so many units of fuel. Whatever... I don't think any of it matters that much.

Last edited by SeaQueen; 11-23-08 at 09:26 AM.
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Old 11-23-08, 09:36 AM   #4
goldorak
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Molon Labe
Whenever you see a range quoted in a source, make sure it has a speed associated with it. If it doesn't, then the number is probably meaningless.
Even then many torpedoes change speed. They might search at one speed and then home at another, for example. One of the shortcomings of wargames is that we often use these sorts of numbers are exact measurements when in fact they're just rough estimates used to aid decision making. I think Red Storm Rising used to get around that problem by giving each torpedo so many units of fuel. Whatever... I don't think any of it matters that much.
So you exchanged one set of problems for another. :p
In any case if REALISM is your goal then yes it matters how range is computed for weapons (based on speed, manouvering, depth, fuel consumption, etc...)
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Old 11-23-08, 10:13 AM   #5
Neptunus Rex
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Keep in mind that wire guided torps have two ranges, wire and fuel. I don't know if the database lists both, but generally, the wire will break before the weapon fuel runs out. For all purposes, the wire lenght will be the listed maximum range.
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Old 11-23-08, 10:20 AM   #6
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Ok a stupid question, how resistant is the wire ?
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Old 11-23-08, 10:42 AM   #7
Molon Labe
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Molon Labe
Whenever you see a range quoted in a source, make sure it has a speed associated with it. If it doesn't, then the number is probably meaningless.
I think Red Storm Rising used to get around that problem by giving each torpedo so many units of fuel. Whatever....
As did LWAMI 4, iirc...
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Old 11-23-08, 12:28 PM   #8
goldorak
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Quote:
Originally Posted by Molon Labe
As did LWAMI 4, iirc...
Lwami 4 ? :hmm:
Where is it, I'm still using Lwami 3.08.
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Old 11-23-08, 12:38 PM   #9
Molon Labe
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Molon Labe
As did LWAMI 4, iirc...
Lwami 4 ? :hmm:
Where is it, I'm still using Lwami 3.08.
search function FTW.

Edit: and you've posted in the LWAMI 4 threads!
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