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Old 07-13-08, 10:09 AM   #1
SUBMAN1
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Default Armed Assault patch 1.14

Since we are speaking about Armed Assault lately, did anyone notice that they released this patch? Finally the game may be more fun to play and all enemies won't be snipers that know exactly where you are when you fire a shot (Super AI)! They will be ranked on skill instead:

-S

http://community.bistudio.com/wiki/ArmA_Update_1.14

Quote:
VERSION 1.14 OVERVIEW

The ARMA update to version 1.14 includes a unique new multiplayer mode called WARFARE, bonus units, dozens of major improvements and fixes in the core gameplay, new anti cheat methods, removed disc based copyprotection (Securom or Starforce) and much more.




ARMA WARFARE

ArmA Warfare, included as a bonus update in this patch, is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.
To start ArmA Warfare game, start multiplayer mission as usual. In the Create game screen select "Southern Sahrani" island. The "Warfare v1.0" and "Warfare v1.0 for 32" players missions appear in the list on the right. Select them to play Warfare. Standard Warfare is the 16 player (8 vs 8) mission. Warfare for 32 players (16 vs 16) is recommended for higher performance systems. See briefing screen of the Warfare mission for more instructions.


Full ArmA Warfare Manual is included in pdf file in the patch distribution.

General
  • Newly adjusted default field of view
  • Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
  • Significant optimizations with large view distances
  • New scripting functions (string manipulation, multiplayer synchronization)
  • Further improved recoil
  • Improved airplane turn dynamics simulation (including improved rudder simulation)
  • Fixed clipping issues with 16:9 or TripleHead displays
Multiplayer
  • Numerous voice over net and multiplayer related fixes and improvements
  • BattlEye anti-cheating system
AI
  • AI bridge pathfinding much improved
  • Many combat AI improvements and tuning
  • Fixed some bugs in the AI target recognition both visually and aurally
Stability and Compatibility
  • Fixed compatibility issues with Vista x64 platform with 4 GB RAM
  • Fixed Out Of Memory problems caused by exhausting 32b virtual address space
  • Fixed compatibility problems caused by various copy protections used
  • Fog is rendered correctly on DX10 generation cards
New content
  • ArmA Warfare
  • Southern Sahrani
  • Desert Marines
  • Woodland Army soldiers
ENGINE CHANGELOG

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics
can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct
Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel
or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast
to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation
+ communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.
5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)
5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
5253 - New: BattlEye filter to show servers not running BattleEye in server browser
5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server
5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)
5255 - Fixed: Player could not use grenades added by Rearm

DATA CHANGELOG

* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX {ANIM}: improved weapons swaping.
* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.
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Old 07-13-08, 11:15 AM   #2
Ilpalazzo
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That is a huge list. Maybe I will give the game another chance. The main reason I stopped playing though was technical issues.

Have you played it patched yet? Would be nice to know if the ai is more balanced/fair/realistic.

Last edited by Ilpalazzo; 07-13-08 at 05:29 PM.
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Old 07-15-08, 11:58 PM   #3
SUBMAN1
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Quote:
Originally Posted by Ilpalazzo
That is a huge list. Maybe I will give the game another chance. The main reason I stopped playing though was technical issues.

Have you played it patched yet? Would be nice to know if the ai is more balanced/fair/realistic.
I played the original 1.08 but I think the community missions may have been more eenjoyable!

I made some vids on it at one point:

http://www.veoh.com/videos/v14243954FpDNdqs8

http://www.veoh.com/videos/v1030176zWgErbBC

I will be reinstalling and patching to see how this plays.

-S
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Old 09-02-08, 11:46 PM   #4
kylania
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1.14 is a completely different game compared to 1.08.
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Old 09-03-08, 03:59 AM   #5
mengle
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With 1.14 the AI is smarter, but if you want a challenge try this addon " truerange AI or AI_DET_RANGE http://www.armedassault.info/index.php?cat=addons you can use also a mod like GWX in SHIII named "XAM 1.5"

Last edited by mengle; 09-03-08 at 04:20 AM.
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Old 09-03-08, 04:12 AM   #6
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I installed 1.14 over the Gold edition, which automatically installes from DVD as version 1.08, with the addon.

It was a mess. Several effects wirth weapon usage were lost. AI sucked completely, both enemy and friendly, platoons lost men and left them standing around at random places. pathtracking was bad, WPs were failed to reach, bridges no longer crossed. Orders were no more followed. Entering and leaving vehicles with the whole platoon could lead to serious reorganizations of the platoon. All this never happened with 1.08.

I reinstalled and never will touch 1.14 again. Forum entries in various places show that many people have suffered exactly these symptoms.
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Old 09-03-08, 04:26 AM   #7
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i have no problems i installed 1.14 over 1.09,1.11, 1.12beta public
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Old 09-03-08, 08:28 AM   #8
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Odd skybird, i patched my gold edition to 1.14 just fine with out a single problem. Glitch maybe?
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Old 09-03-08, 03:27 PM   #9
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Quote:
Originally Posted by NeonSamurai
Odd skybird, i patched my gold edition to 1.14 just fine with out a single problem. Glitch maybe?
Hardly. Two German ArmA fporums reported the same problem- for some people, not for all. patch from 1.08 to 1.14 is allowed, but maybe there are nevertheless differences wether or not 1.09, 1.11, 1.12 have been installed previously, or not. Maybe the defaul ArmA and thejh patched to 1.08 is also not exactly the saame like the Gold edition that inlcudes 1.08 plus the addon in one automatic rush.

Bad thing is I can't go back to 1.08 with a scenrio designed in 1.14, dure to missing content. so I do not care. Will have an eye on 1.15, though.
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Old 10-15-08, 11:11 AM   #10
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I started playing this game and must admitt im getting pwned each time Patched from 1.05 to 1.08 then 1.14. 1.14 is an improvement especially in the framerates but im still getting killed easily. Im trying to get out of the 2nd mission in the campaign :rotfl:Have taken out the 3 armored vehicles then i run to the demo dump but the gunners their spot me from a distance so i go round them to the next objective but the gunners their spot me too! Another firefight happens and before i know it a stray bullet has taken me out! Having said that im really enjoying playing this game i just hope i can complete this mission!

Any tips?
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Old 10-15-08, 01:46 PM   #11
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Yes, the AI marksmanship is editable somewhere in the options. I turned it down back in the day, since the AI was using aimbot.
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Old 10-15-08, 02:46 PM   #12
Lzs von swe
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You can edit "playername.ArmAProfile" in your Documents\ArmA folder with Notepad.
Look for skillEnemy=xxx and precisionEnemy=xxx

I died many times before getting it right in that mission too
Try and die, try and die...
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Old 10-15-08, 08:01 PM   #13
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Quote:
Originally Posted by kylania
1.14 is a completely different game compared to 1.08.
You mean the AI seeing me through walls, headshotting me from 400m and consistently killing my character in the level opening cinematic is an improvement over previous versions of the game? Christ only knows how this game was BEFORE 1.14 then.
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Old 10-15-08, 09:09 PM   #14
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Meh, urban fighting has never been the engine's strong suit. For armies battling out in the open though, it's quite good for that, provided that you get a few mods for it (sort of like for SH4).

On the other hand, I've never bothered trying to finish this game because of various bugs and balance issues that either prevent me from completing a mission (ie., it's impossible to blow up a bridge because a glitch makes the enemy forces come way too early plus it glitches out and deletes my inventory in the middle of me trying to plant the bombs), or make it next to impossible to accomplish (for example, how is it sane for three or four special ops commandos to storm a village in the daytime and take it from two or three enemy squads, especially given the iffy urban combat factor?).

I'm personally waiting for more patches to roll out that fix these issues before I pick the game up again. Either that, or wait for ArmA2 and OFP2.
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Old 10-15-08, 11:43 PM   #15
kiwi_2005
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Quote:
Originally Posted by Lzs von swe
You can edit "playername.ArmAProfile" in your Documents\ArmA folder with Notepad.
Look for skillEnemy=xxx and precisionEnemy=xxx

I died many times before getting it right in that mission too
Try and die, try and die...
Ah thanks, will try it. I thought i would try out the training last night as i skipped it before and went straight to the campaign. Managed to get expert sniper and handguns but failed on the rest. :rotfl: Ive owned the game since it came out but I never bothered to play it after one go, i had bad fps. Now with the 1.14 patch im liking Arma very much. Even though its pretty much an elite shooter compared to Battlefield games.
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