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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Well, I've been un-homeless and using my own computer for almost eight months now, and I still haven't played a game. I bought Sid Meier's Pirates and ran through it a few times; I've been working on a couple of projects of my own; I've been working on my own non-mod day and night; and I've been slowly building my personal setup to get the game I wanted to play.
I've played single scenarios and tested mods. I've sailed out of Kiel and Wilhelmshaven more times than I care to remember. I've sunk more ships in the 'Happy Times' scenario than I think they had ships. I've had crashes that had me going back to square one and starting over from scratch. And now I'm ready. I'm certainly no newcomer to SH3. I played Silent Service back in the day, Aces Of The Deep and Silent Hunter and had a ball with SHII and Destroyer Command multiplayer. And I've played SH3 for more than a year until I had to move out. Now I've got my mods adjusted to my liking. First, I loaded GWX. Why GWX? Not because I think it is the be-all, end-all of SHIII gaming, or because I think it's "SHIII as it should have been!" I don't think those things. Every mod and every supermod has its selling points, and without the source code we can never fix some of the most glaring problems. And, there are things about every supermod that I don't like. But GWX is still the most intense version graphically, and for me it's not the eye-candy, but rather the feel. The visuals put me back in the harbors and back on the seas, and I like the travelling part. So, I loaded up GWX 2.1, the 16km, the enhanced damage effects and the minor fixes. I loaded up AIL's Small Moon and Das Boot Officer Icons mods. ![]() I loaded up the Assisted Plotting mod. Maybe twenty ships in the harbor and the only one showing is the one I locked onto and identified. And the Clean Nav Map. ![]() I loaded up the Das Boot Clothes Mod. ![]() ![]() I loaded up the Das Boot Sound Mod. Can't show a picture, obviously, but I like the fact that is sounds less stilted and 'automatic' than anything else. At least for me. I loaded up English To German Names, by Phoenix3000. it doesn't show up in my screenshots because some other stuff I installed overwrote it and I haven't gone back and fixed it yet. But I will. I loaded up Sergbuto's Free Cam mod. ![]() ![]() I loaded up the Kiel Canal Locks mod, by Nautilus42. ![]() I loaded up Lifeboats and Debris, by Rubini. The new version, with rowers. ![]() I loaded up No Medals or Rank On Crew, by Dertien. I loaded up the Open Hatch Mod on All Types, by Diving Duck. I loaded up Port People, by Pascal. It puts pretty print dresses on the nurses, among other things. ![]() I loaded up Radiolog Expanded, by IrishRed and Danurve, with some modifications of my own. I loaded up Water Streams, by Rubini. ![]() ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Eternal Patrol
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I loaded up Exhaust Smoke, by Racerboy, modified for Water Streams by Philipp Thomsen.
![]() I followed Danlisa's instructions to remove the binocular bearing marks (Free Cam mod puts them back in). ![]() I followed Ichso's instructions for removing the the big compass from GWX. I installed the TDC Dials in Periscope View, by FLB_Sale U-999. ![]() I installed U-Jagd Tools, by JoeGrundman. ![]() ![]() ![]() And finally I installed the Simfeeling Six-Dials mod, by FLB_Sale U-999. ![]() ![]() It took a lot of fiddling and fussing to get it all to work together, but I'm happy with it now. It might seem excessive or obsessive to some, but I've played enough games in my life that I don't get a thrill out of winning anymore. I just want to pretend I'm a U-boat captain and imagine it's all real. I'm still not ready to play quite yet. I still have my own Ship Names mod I'm working on, and I don't want to sail until I'm ready for my first phase release. I think I'm now going back to Torpedo School and bone up on my manual targetting.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Slacker
The rest of us are busting our hump sinking ships while you fiddle Nero ? :rotfl: |
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#4 |
Eternal Patrol
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:rotfl:
Hey, I'm a perfectionist. I should be ready to sink some British ships by, say, 1948 or so.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nice to see you back in the saddle
Trouble is there is always something new being worked on so you will never be finished Or happy ![]() |
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#6 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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Steve
This is fantastic post! ![]() I too am a bit of an obsessive compulsive when it comes to this, and I wouldn't allow myself to start the game proper until I was confident that I had the ultimate setup. It's good to hear I'm not the only one! Here is what I installed! GWX - Alternate Loadscreen - Full Circle GWX - Axis Mediterranean Aircraft Skins GWX - English Nav Map and Grid Refs GWX - Captain America's Officer Icons GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - Open Hatch Mod OLCE2 OLC GUI Special LifeBoats&Debris_v3B Rowers_for_LifeBoats&Debris_v3B Fuel Economy mod v1.1 interior diving angles interior diving angles (openhatch) Torpedo damage Final ver2.0 Community units Authentic_Off_Faces #2 OLCE2 - Adjusted GWX 2.1 Crew Skins OLCE2 - Adjusted GWX 2.1 Enhanced Particle Effects (with reflections) WBNN Messages Das Boot Sound Mod (German) Real Depth Charge The only thing that I am missing is Rubini's water streams and RB's exhaust mod. I posted about that and was told I could overwrite the OLC data without fear of breaking anything. But I haven't tried that yet. I suggest you lookup the WBNN messages, real depth charge and fuel economy mods too. hope that helps. ![]() |
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