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Old 09-03-08, 06:38 AM   #1
PFK
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Default Mark 10 vs Mark 14

Hi all just new to the game.I notice that on first patrol I got a mix of Mark 10 and mark 14 torpedoes. I see historically the Mark 10 seems to be a WW1 vintage. Has anyone noticed a difference between them in combat?
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Old 09-03-08, 08:03 AM   #2
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Welcome to the boards!
Mk 10 is slower and has got less range than the Mk 14's but it's got a better functioning detonator.
Err, which subtype, which base and what mod are you playing with? Mixed loadouts are a bit strange in stock-game.
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Old 09-03-08, 08:16 AM   #3
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To tell the truth,from the ranges I shoot at ( usually close) ..I haven't seen much performance difference ,in game ,between the 10,the 14 ,or the 23... they all hit, they all explode ..mostly... depends on mod and difficulty setting you choose , and they all sink the target..


Good to see another new hand.....welcome aboard ...enjoy your stay...
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Old 09-03-08, 08:32 AM   #4
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WELCOME ABOARD!
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Old 09-03-08, 08:58 AM   #5
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Quote:
Originally Posted by gmuno
Welcome to the boards!
Mk 10 is slower and has got less range than the Mk 14's but it's got a better functioning detonator.
Err, which subtype, which base and what mod are you playing with? Mixed loadouts are a bit strange in stock-game.

USS Gar from Pearl Harbour ; there was a couple of 10's in the loadout
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Old 09-03-08, 09:25 AM   #6
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First of all welcome to sub sim...

Sending you out with a 'mix' is a bit unusual but not a big deal really.

As said before the only differences are speed and range, the yield should be different as well but I dont really know if that is modeled.

I dident know that the 10's detonators are more reliable and that may be well worth considering. (See my post about 6 duds).

Frankly Ive been loading up with 14's and shoving off without even thinking about 10's.
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Old 09-03-08, 12:58 PM   #7
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If your actualy going to try for keel shots I would stick with the mk10s they keep set depth way better and less chance for duds than 14s but if your just letting them loose at 2m close to 90degrees keep the 14s for the better warheads. If I remeber mk10s are +-1.2 meters and mark 14s are +-3.2 meters.

Personally I keep nothing but mk10s in my aft tubes for taking out destroyers with reliable keel shots when there chasing me down.

There are some threads on the forum for exact warhead potential, depth probs, and dud chances for each of the different torps.
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Old 09-03-08, 02:41 PM   #8
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Here's a thead that explains all the torpedos http://forums.ubi.com/eve/forums?a=t...5&r=7161042965
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Old 09-04-08, 06:30 PM   #9
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Quote:
Originally Posted by CapnBlood
If your actualy going to try for keel shots I would stick with the mk10s they keep set depth way better and less chance for duds than 14s but if your just letting them loose at 2m close to 90degrees keep the 14s for the better warheads. If I remeber mk10s are +-1.2 meters and mark 14s are +-3.2 meters.

Personally I keep nothing but mk10s in my aft tubes for taking out destroyers with reliable keel shots when there chasing me down.

There are some threads on the forum for exact warhead potential, depth probs, and dud chances for each of the different torps.
I thought the MK10's ONLY had an impact detonator, making shooting for a keel shot, kind of difficult.

Also, the chances of a dud are reduced by 50% when shooting on the slow speed setting in RFB.
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Old 09-08-08, 10:42 AM   #10
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Quote:
Originally Posted by CapnBlood
If your actualy going to try for keel shots I would stick with the mk10s they keep set depth way better and less chance for duds than 14s but if your just letting them loose at 2m close to 90degrees keep the 14s for the better warheads. If I remeber mk10s are +-1.2 meters and mark 14s are +-3.2 meters.

Personally I keep nothing but mk10s in my aft tubes for taking out destroyers with reliable keel shots when there chasing me down.
You know, that's not a bad idea (mark 10's in the aft tubes). I'll try that on my next patrol.
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