![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Sep 2008
Posts: 9
Downloads: 0
Uploads: 0
|
![]()
Hi all just new to the game.I notice that on first patrol I got a mix of Mark 10 and mark 14 torpedoes. I see historically the Mark 10 seems to be a WW1 vintage. Has anyone noticed a difference between them in combat?
|
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Welcome to the boards!
Mk 10 is slower and has got less range than the Mk 14's but it's got a better functioning detonator. Err, which subtype, which base and what mod are you playing with? Mixed loadouts are a bit strange in stock-game. |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
|
![]()
To tell the truth,from the ranges I shoot at ( usually close) ..I haven't seen much performance difference ,in game ,between the 10,the 14 ,or the 23...
![]() Good to see another new hand.....welcome aboard ...enjoy your stay...
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
WELCOME ABOARD!
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 | |
Swabbie
![]() Join Date: Sep 2008
Posts: 9
Downloads: 0
Uploads: 0
|
![]() Quote:
USS Gar from Pearl Harbour ; there was a couple of 10's in the loadout |
|
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
First of all welcome to sub sim...
Sending you out with a 'mix' is a bit unusual but not a big deal really. As said before the only differences are speed and range, the yield should be different as well but I dont really know if that is modeled. I dident know that the 10's detonators are more reliable and that may be well worth considering. (See my post about 6 duds). Frankly Ive been loading up with 14's and shoving off without even thinking about 10's. |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Sep 2008
Posts: 12
Downloads: 0
Uploads: 0
|
![]()
If your actualy going to try for keel shots I would stick with the mk10s they keep set depth way better and less chance for duds than 14s but if your just letting them loose at 2m close to 90degrees keep the 14s for the better warheads. If I remeber mk10s are +-1.2 meters and mark 14s are +-3.2 meters.
Personally I keep nothing but mk10s in my aft tubes for taking out destroyers with reliable keel shots when there chasing me down. There are some threads on the forum for exact warhead potential, depth probs, and dud chances for each of the different torps. |
![]() |
![]() |
![]() |
#8 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
Uploads: 0
|
![]()
Here's a thead that explains all the torpedos http://forums.ubi.com/eve/forums?a=t...5&r=7161042965
__________________
\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
![]() |
![]() |
![]() |
#9 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
Also, the chances of a dud are reduced by 50% when shooting on the slow speed setting in RFB. |
|
![]() |
![]() |
![]() |
#10 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|