![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
|
![]()
i already posted a reply on a thread i started but ill just start a new one...
alright well i just shot at a merchant to find my torpedo coming around and doing laps around my boat, she did about 5 or 6 and never went off ( ![]() so has anybody else see one of these in game??
__________________
Member of the Subsim Zombie Army |
![]() |
![]() |
![]() |
#2 |
Gunner
![]() Join Date: Jul 2007
Posts: 95
Downloads: 31
Uploads: 0
|
![]()
Nope, not the first. I had one in mid '43 while infiltrating the anchorage at Truk. Just about every DD in the harbor started racing toward me as soon as I hit "All Back Emergency." Boy am I glad I manually check the torpedos on sonar that they are indeed running hot straight and normal. That shot would have probably finished off the Fuso I was attacking.
![]() p.s., I died anyways. (5 DD's + 65 ft water + 1 Sub = Death) |
![]() |
![]() |
![]() |
#3 |
Mate
![]() Join Date: Mar 2008
Location: australia
Posts: 52
Downloads: 1
Uploads: 0
|
![]()
Had one from a stern tube that was meant to head to port (where the target was) but turned to starboard (where I was in the way). In the same sub, following patrol attacked a merchant with all 4 forward tubes and both stern tubes and a follow up from the front with 4 deep runners (set at depths between 8ft and 4ft and all went underneath), one miss, one hit (dud) and one hit (boom). That sole hit was on magnetic fusing (the only fish that was) so no hole, but it did spring some plates and start a fire. It was armed (that 3 inch turret on the back) so wasn't game to do much shooting (I did a bit, but had to keep diving whenever it turned to present the sting in the tail). It took over 3 hours for the sucker to die. This job will get so much easier when the torpedoes work...
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
I had three in a row
while doing research with WernerSobe's Natural Sinking Mechanics Test Mission for the Dick O'Kane targeting technique. I was doing perverted things with the American TDC to try to bend it to my will when a torpedo left the tube, turned right and did a lap around the boat. I must have done something wrong.
So I tried a different setup and got another circle runner. This can't be a coincidence! Maybe there is something to always having to enter range with bearing. I cleared out all TDC settings and tried again. The attack screen showed the torpedo track going out on bearing zero. I got a third circle runner, which sank me that time. While reloading the mission, I tried to figure out what I had done to cause three torpedoes to go so wrong. Then suddenly they began to go where I sent them. I haven't had a circle runner now in two months. oh--you don't find them, they find you!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-04-08 at 12:50 PM. |
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
|
![]()
Had in game. Unfortunately was unable to avoid.
![]() It's funny how well the contact and magnetic exploders work so well when the torpedoes run circular. ![]() Resectfully Submitted; CDR Resser
__________________
![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
![]() |
![]() |
![]() |
#6 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
|
![]() ![]() i dont remember the details but this was as you can tell very shallow and near death experience to be sure. i have gotten sunk by a circle runner too but i didnt get a picture of that one |
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
|
![]()
Had a medium split in very calm seas, mid-day, good weather, had a nice set up for stern shot at ~900 yards with zero gyro and sub all all-stop. Playing v1.5 with TMO and RSRD installed, 75% realism (auto targeting), August 1942.
Fired 2 torpedoes, first hit and started the target slowig and listing, waited for the second but no report. Hmmm, figured it maybe ran deep (after all, who could miss with a set-up like this?) and then I saw in my periscope what looked like a torpedo wake as I was setting up for a kill shot. Went to external camera to see it was a circle runner. Aaack! Bad feeling in a virtual world, I'm sure in RL it would make your blood run cold. Apparently because of the run out the circles were just behind my sub, so I just sat there until it ran out. By that time the target was DIW and listing heavily so I elected to finish her with deck gun. Glad I wasn't backing up when I shot that. As an aside, might be a nice mod to add a report of "Torpedoes running straight and true" to confirm a normal launch and initial run; I know they made such a report in RL (I'd need to confirm verbage)--or maybe a report if you had a circle runner? Rare, but if truly happens tough to avoid even if you catch it right away... |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
Yep. Had one that kept going over top of me thank god it didnt explode. Had a mishap in SH3 where it came back and hit me.
![]() ![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#9 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
|
![]()
My circle runner:
![]() ![]() ![]()
__________________
Flight Sim Movies ![]() .........................View "Faith, Hope, and Charity" movie |
![]() |
![]() |
![]() |
#10 |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
|
![]()
Nice photos though.
|
![]() |
![]() |
![]() |
#11 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
as with duds the random wild torpedo will go the wrong way or circle or even just go straight line from bow or stern. you will see them often but if your lucky its not too often.
|
![]() |
![]() |
#13 |
Navy Seal
![]() |
![]()
Actually Gimpy, you don't have to find circle runners. Most of the time they find you!
![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#14 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
|
![]()
I`ve been fortunate, never had one myself, nice pics guys, Doolittle81, you can forget the ice cream maker, and start making salt water taffy. Puts
![]()
__________________
" Is He?..........Yeah..........Nothing Moving, But His Watch." Last edited by Ivan Putski; 08-28-08 at 01:10 AM. |
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
|
![]()
Nice photos there Doolittle81.
![]() I have yet to fall victim to a circle runner, but there is always a first time (if not a last time! ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|