![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
|
![]()
I've been working on a mod to modify fleet boats into a more realistic (I believe) representation of a boat that has seen several patrols since it's last overhaul.
The first boat I'm working on is the Gato. I've been working from some reference books, on-line sources, and input from this forum in another thread. Completed so far: -New skin including some rust, barnacled scummy hull below the waterline, quick paint patches above the water line, etc. -Slightly reduced maximum speeds on surface and submerged -Slightly reduced endurance I am looking to finish this project with adding random system failures, and am looking for input from modders more advanced than me. My questions: 1. Working with the damage system, are there any thoughts on how to add random failures? 2. I am also looking to lengthen repair times for certain internal systems. Does anyone know if damaged but not detroyed systems suffer performance degradation assuming they are still working? (ie: if radar is "damaged" but still functioning, is detection performance affected?) |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|