SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-31-09, 06:43 PM   #1
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default Sound - Explosion Discrepancy ?

Hi to all,

is there a way to create a discrepancy between the torpedo explosion I see and its sound I hear?

Even if I watch a torpedo hit 3,000m far, I get the explosion and the sound at same time! This applies on surface and at periscope depth!


thanks!
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 05-31-09, 06:59 PM   #2
Shakatan
Mate
 
Join Date: Mar 2006
Location: Poland
Posts: 53
Downloads: 2
Uploads: 0
Default

Hi!
I think that only way to make some time delay between explosion and sound wave is edit expolsion sound file with any wav editor software and add digital silent at beginning of soundtrack.

Shakatan
__________________
Shakatan is offline   Reply With Quote
Old 06-01-09, 12:52 AM   #3
Contact
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Just remember. The sound underwater travels much more faster than in the air.
  Reply With Quote
Old 06-01-09, 06:55 AM   #4
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Iirc (someone of the GWX crew said) it wasn't possible to make variable delays of sound to be played based on distance. Only fixed delays. So it would still feel weird.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 06-01-09, 07:33 AM   #5
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Quote:
Originally Posted by Sag75 View Post
Hi to all,

is there a way to create a discrepancy between the torpedo explosion I see and its sound I hear?

Even if I watch a torpedo hit 3,000m far, I get the explosion and the sound at same time! This applies on surface and at periscope depth!


thanks!
Some years ago there was done such a mod by Average Joe. But as mentioned above: only static delay possible. I use it anyway...

http://www.subsim.com/radioroom/showthread.php?t=85663
SquareSteelBar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.